Just a dumb question, but what resolution would you recommend for your plugins? I haven't had any issues myself, but a baseline would be good to know for troubleshooting, if it was ever needed in the future.
The plugins work best from the default MV resolution of 816x624 and anything larger.
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Hi Yanfly,
I'm sorry but it seems the "YEP_WeaponUnleash" isn't working anymore when you migrate from RMMV 1.01 to RMMV 1.2.
Any idea on when it will be working again?
I even tried this :
<Weapon Unleash 100%: 51>
<Weapon Unleash 100%: Quad Slash>
It's still not working at all.. but it was in an earlier version.
And no, I did not update my game's JS (those that are not plugins).
ALL bug reports MUST follow these guidelines and use this template:
Plugin Name: (What is the name of the plugin?)
Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)
Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).
Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)
Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on
http://yanfly.moe/yep/. The ordering of plugins is important.
7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.
10. Post the link here and I'll take a look at it.
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I'm new with javascript, but I try look into Window_Base code, I see it uses
Bitmap to drawText. With Pixi, it have itself
PIXI.BitmapText or also
PIXI.Text which support draw italic work perfect on both Firefox + Chrome. I try use it but I'm newbie, may it will take me a long time or I must give up supporting Firefox
And if you check the Message Core plugin, you'll see that I did nothing to alter that aspect so the plugin itself will use PIXI's draw italic text methods.
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No, I don't think you understand what I am saying. The major FPS drop happens upon transfering to new map after the save process has already been done even once and after that does not go away over time before another transfer has happened, as if exiting a tavern after having entered it. It makes scenes literally unplayaple dropping to 15 fps and less. Esentially, it makes entering any building after saving impossible to play with and any cutscenes that follow extremely disconnected. This is not just a small moment fps drop, it stays like that after the transfer and if that leads to place with cutscene, you can just imagine how much fun that is when running on 15 fps or bellow. I simply cannot use that in my game because every player in the world would complain about that and bring up the very same thing I did.
The lag does not happen in between saving new file slots or such, this happens on map with this plugin after having used the saving functionality.
My FPS is fine.
If you insist this is a bug, then follow all of these instructions:
ALL bug reports MUST follow these guidelines and use this template:
Plugin Name: (What is the name of the plugin?)
Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)
Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).
Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)
Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on
http://yanfly.moe/yep/. The ordering of plugins is important.
7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.
10. Post the link here and I'll take a look at it.