[Edit: Just discovered you have a function to reference the variable (which is spelled correctly) so it's not an issue, I'll just use that. Still an interesting discovery if it matters to you, so I'll leave it here.]
Yanfly, a quick alert to a misspelling in your code in ItemCore - ran across it in the console, not sure if it is intentional.
Your boolean indicating whether an item is independent or not is called 'nonIndepdent'. I'm writing some code that will reference that - do you want to change it to 'nonIndependent' or can I continue to refer to it as it is?
[Edit: Just discovered you have a function to reference the variable (which is spelled correctly) so it's not an issue, I'll just use that. Still an interesting discovery if it matters to you, so I'll leave it here.]
Yanfly, a quick alert to a misspelling in your code in ItemCore - ran across it in the console, not sure if it is intentional.
Your boolean indicating whether an item is independent or not is called 'nonIndepdent'. I'm writing some code that will reference that - do you want to change it to 'nonIndependent' or can I continue to refer to it as it is?
Is it normal for the custom slots made using Equip Core to equip items by itself? Items that were not even equiped by me on the database or via tags or events?
For some reason the Item Core is conflicting with the Equip Battle Skills. When i turn it off everything is fine.
Here is the error:
TypeError: Cannot read property 'equipSkillSlots' of undefined
at Game_Actor.maxBattleSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:509)
at Game_Actor.clearEquipBattleSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:472)
at Game_Actor.initSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:465)
at Game_Actor.setup (rpg_objects.js:3430)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/MOG_DmgPopupEffects.js:135)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_ItemCore.js:858)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EnhancedTP.js:3084)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_JobPoints.js:421)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_X_BattleStatistics.js:187)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/MrTS_DeathSounds.js:40)
Sorry Yanfly, this isn't a bug, but a suggestion, or a request, in your Action Sequence Pack 2 you give the chance to jump in front of the enemy in 3 position, like this:
It's possible to use all the space between the battlers?
I'm using DoubleX RMMV Unison Item and I want to create even a 5 character's combo then I would need to use even those spaces for my others 2 characters, like this:
Hey Yanfly, I am making a game using a ton of your Plugins, and I was wondering if you'd perhaps enjoy a look at it or even (if you like it ofc) put up a link on your site. Your call .
Is it normal for the custom slots made using Equip Core to equip items by itself? Items that were not even equiped by me on the database or via tags or events?
For some reason the Item Core is conflicting with the Equip Battle Skills. When i turn it off everything is fine.
Here is the error:
TypeError: Cannot read property 'equipSkillSlots' of undefined
at Game_Actor.maxBattleSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:509)
at Game_Actor.clearEquipBattleSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:472)
at Game_Actor.initSkills (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EquipBattleSkills.js:465)
at Game_Actor.setup (rpg_objects.js:3430)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/MOG_DmgPopupEffects.js:135)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_ItemCore.js:858)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_EnhancedTP.js:3084)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_JobPoints.js:421)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/YEP_X_BattleStatistics.js:187)
at Game_Actor.setup (/D:/Drive/Project%20TimeWarp/js/plugins/MrTS_DeathSounds.js:40)
ALLbug reports MUST follow these guidelines and use this template:
Plugin Name: (What is the name of the plugin?)
Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)
Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).
Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)
Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.
1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.
Hey Yanfly, I am making a game using a ton of your Plugins, and I was wondering if you'd perhaps enjoy a look at it or even (if you like it ofc) put up a link on your site. Your call .
The Flare Gun is a weapon from Team Fortress 2 that sets people on fire. Setting people on fire can be fun. But if a target is already on fire, attacking it with the Flare Gun will inflict a critical hit in addition! Now, you can recreate this effect in RPG Maker MV!
Bug Explanation: Cannot select notetags only work for states. They have no effects if they are in the notebox of an actor, armor, class, enemy, or weapon.
Error Report: None.
Exact Steps on How to Replicate Bug: Give a <Cannot Select: All> notetag to any enemy, actor, class, enemy, weapon. You will see that the battlers that you normally can't target because of your notetags can be selected. If you try with a state, target restriction will work as normal.
Bug Explanation: Cannot select notetags only work for states. They have no effects if they are in the notebox of an actor, armor, class, enemy, or weapon.
Error Report: None.
Exact Steps on How to Replicate Bug: Give a <Cannot Select: All> notetag to any enemy, actor, class, enemy, weapon. You will see that the battlers that you normally can't target because of your notetags can be selected. If you try with a state, target restriction will work as normal.
Well, i'm not picky but the summary of the game would be cool:
Forsaken Puts the Player alone in a ancient temple, said to be holy grounds where mortals may have an audience with the Higher Beings. But first, one must be judged worthy by the mysterious Judge Azarel. One can only be judged worthy if one overcomes all trials inside the temple, will you overcome them all and can you unravel the true meaning of the trials and Azarel? Find out your role in Forsaken!
And a little info on the game is:
Forsaken is made by one man who goes by the name of Thunder176 on the web. Started out as a hobby project turned serious.
Most of the music is custom made and a lot of plugins used, containing but not limited to:
YEP Victory Aftermath
YEP Smart Jump
YEP Eventchase & Stealth
YEP Animated Enemies
YEP Item Synthesis
And many more.
It's still in development, and in the end it will have a fully functioning Item Synthesis System, Spells that level up, 3 different endings, 6 dungeons that each are filled with puzzles, secrets and lore, useful skills used outside of battle and some secret features!
Once again, thanks a lot! And I hope you'll like it!
Hello @Yanfly there's a little mistake in your action sequence plugin.
When a battler is applied with a state (for example poison) and then performs a skill where he jumps, the SV state overlay poison and the poison icon from your buffs and states core will not float with the battler's graphic and instead stay where it is.
Here's an example video:
Recreation Steps? Well, poison someone and let them jump.
The Counter Control plugin seems to be fixed after your last update! Except the part that Having Evade Counter set to false and having Default Counter set to 0 causes them to still ignore attacks anyways. Thanks for fixing the magic countering portion!
The Counter Control plugin seems to be fixed after your last update! Except the part that Having Evade Counter set to false and having Default Counter set to 0 causes them to still ignore attacks anyways. Thanks for fixing the magic countering portion!
Please redo this. Follow ALL of the instructions I gave you.
Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).
Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)
Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.
1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.
If you won't put in the time to follow those instructions, I'm afraid I won't be able to help.
I've said this on your profile page, but are you considering making MV versions of Active Chain Skills and Input Combo Skills from Yanfly Engine Ace soon?
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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