I've said this on your profile page, but are you considering making MV versions of Active Chain Skills and Input Combo Skills from Yanfly Engine Ace soon?
Perhaps. Changing those into plugins will be considerably more work due to the nature of the Battle Engine Core's action sequences.
Hey there yanfly, thank you for all these amazing plugins, i havent been on here in a while, and it seems like you just keep pumping out the plugins.
I went back on you website and was looking back at some of you tips and tricks videos and i found one that i could use some help with, since im not that great at this coding stuff.
The second chance from kingdom hearts, it works just like it should, but i made an accessory have the passive state on in, which works, but its always on, even after the character dies, and comes back, is there a way to make the accessory "break" (lose the accessory) once the it is used?
I have a question about Battle System - CTB plugin.
Someone can tell me how I can execute some battle event at the end of any battler (actor / enemy) turn?
For what I see, the turn meaning in the battle event is the end of ALL battler turn... one turn for all battler.
I was wondering if the Row Formation can be referenced within the Action Sequence?
I have an Actor that wields a Gunblade; so I want to reference it within the Action Sequence that: if Row is 1, he defaults to move to target and perform swing attack, but if he is in Row 2 or 3, he will change the sequence into shooting mode (different motion). Both sequence should exists within one skill, btw, so it would be nice to reference it within the action sequence (instead of changing his skills everytime he switches row).
This will return the row the battler is currently resided in.
Also, this forum has a ton of Action Sequence examples you can reverse-engineer. On page 1, Yanfly provides an example of an Action Sequence that changes the attack animation based on the user's attack type (melee or ranged). It uses the same damage formula though. If that one doesn't have enough information, there's gotta be something in the 24 pages, or one of the Tips and Tricks. Hope this points you in the right direction.
Not sure if this is the right place or not. But I am having issues with the Yanfly icon generator. It was working fine until today. It either just sits at a white screen with the app title in the top left and does nothing, or it will eventually start to load but loads insanely slow, at 58 minutes and just now loading resources\earth (RMMV). I have updated all the software I can think of. Uninstalled the Windows 10 update i did Friday. Deleted the app and re-downloaded it. Downloaded it from each of the links you provide. I tried to search for other options online but do not see anyone else with this issue =/
There was too much fun to be had with those especially the combos one because I love button mashing, but I may be the only one who does.
Plugin Name: YEP_TargetCore, YEP_BattleSelectCursor and YEP_BattleEngineCore
Bug Explanation: Actions who target each battler don't select allies, only foes.
Error Report: None.
Exact Steps on How to Replicate Bug: Give a <Target: Everybody> notetag to any skill or item.
Try to use it, you will see crystals only above the enemies, but none above your party.
Sample Project : http://www.mediafire.com/download/h4ib54etd71pzuv/Debug.zip