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- Sep 28, 2015
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From the front page/top of this page:Plugin Name: YEP_VictoryAftermath
Bug Explanation: Not sure if it is a bug. When I use YEP_VictoryAftermath in conjunction with the HIME_ExpTables plugin by HimeWorks, I get a crash when the victory window opens up, after the SE plays and the faces are displayed.
Error Report: TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.
at TypeError (native)
at Bitmap.gradientFillRect (file:///D:/Documents/RMMV/Demo/js/rpg_core.js:791:24)
at Bitmap.gradientFillRect (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_CoreEngine.js:616:41)
at Window_VictoryExp.Window_Base.drawGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_CoreEngine.js:1428:17)
at Window_VictoryExp.drawExpGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:635:10)
at Window_VictoryExp.drawActorGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:595:10)
at Window_VictoryExp.drawItemGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:573:10)
at Window_VictoryExp.drawAllGauges (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:554:41)
at Window_VictoryExp.updateTicks (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:547:10)
at Window_VictoryExp.update (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:536:36)rpg_managers.js:1722 SceneManager.catchExceptionrpg_managers.js:1683 SceneManager.update
Exact Steps on How to Replicate Bug: Enable both YEP_VictoryAftermath and HIME_ExpTables then complete a battle.
Sample Project (REQUIRED): https://dl.dropboxusercontent.com/u/26521500/Demo.7z
I apologize in advance if I am posting this in the wrong place, but I wanted to bring this to your attention. I realize that the ExpTables plugin is not yours and I am more than willing to try and fix this error myself (I don't code in Java, so if you could point me in the right direction!). I am absolutely loving your plugins and if Kadokawa does not hire you to code the game engine for the next RM, they are dumb . I find it MUCH easier to use a table for my exp list than to A. try and create a curve that I like in RMMV, or B. try to figure out a formula for your Class Base Parameters plugin. I have included the latest version of Hime's plugin in the demo. Hopefully its a minor fix, I'm guessing your plugin is trying to read a variable that Hime's plugin changes. If I am posting this wrong, please tell me and I just wont use the Victory Aftermath screen (But I REALLY want to!!! ). Keep up the hard work, I'm looking forward to the next version of YEP!!!
NOTE: I'll only provide support for my own plugins and code that I, myself, have provided. This isn't because I disrespect other plugin makers or anything of the sort. If I did, I wouldn't go so far as to maximize compatibility with my plugins when possible. The reason behind is because of my lack of time, and I'd like to put my undivided attention to errors caused by my own plugins. That said, any modifications you've made to the plugins itself, any custom Lunatic Mode code you've made yourself that isn't provided by me, or problems with the source code will not be supported by me either.
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