- Mar 15, 2012
- Reaction score
TypeError: Cannot read property 'canvasBuffer' of undefined
at TilingSprite.generateTilingTexture (rpg_core.js:4758)
at TilingSprite.updateTransform (rpg_core.js:4818)
at Tilemap.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
at Tilemap.updateTransform (rpg_core.js:3951)
at Sprite.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
at Sprite.updateTransform (rpg_core.js:3561)
at Spriteset_Map.PIXI.DisplayObjectContainer.updateTransform [as displayObjectContainerUpdateTransform] (pixi.js:2099)
at Spriteset_Map.Sprite.updateTransform (rpg_core.js:3561)
at Scene_Map.PIXI.Stage.updateTransform (pixi.js:5206)
at PIXI.WebGLRenderer.render (pixi.js:8203)
I just downloaded all the updated plugins and the new RPG Maker MV files for the new update and haven't altered any settings that I had prior to it getting buggy.
From the first post, the bug report post, and the top of this page:
ALL bug reports MUST follow these guidelines and use this template:
Plugin Name: (What is the name of the plugin?)
Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)
Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).
Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)
Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.
Follow these Instructions. All steps MUST be followed or I will require you to redo it.
1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything. DO NOT USE SAVES. I need to know exactly how to recreate the problem from start to finish. Simply giving me a save file tells me nothing.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.
You can't use finalized base parameters to modify base parameters. That causes an infinite loop. I've also provided a Tips & Tricks a while back suggesting how to do something like this. I suggest you watch it:
NOTE: I'll only provide support for my own plugins and code that I, myself, have provided. This isn't because I disrespect other plugin makers or anything of the sort. If I did, I wouldn't go so far as to maximize compatibility with my plugins when possible. The reason behind is because of my lack of time, and I'd like to put my undivided attention to errors caused by my own plugins. That said, any modifications you've made to the plugins itself, any custom Lunatic Mode code you've made yourself that isn't provided by me, or problems with the source code will not be supported by me either.
Alright, here we go:
Plugin Name: YEP_SaveCore
Bug Explanation: Basically, when you try to load from a save, a dialog comes up asking if you are sure.
But that dialog has some weird behaviour, which sort of decapitates my actors.
I'm not too good at describing it but this is what it looks like in my project (Don't worry it also happens on a blank project too, and the crystal thing is a custom cursor. Again, happens in a fresh project too so thats not related to the issue.)
You would expect the transparent background to go over the top of the faces, but it just doesnt show them.
Here is a shot of it happening in a blank project: In a blank project there is an additional bug where the corners of the window are well, sharp and bright? See for yourself:
Error Report: There is no error message and the log is completely blank.
Exact Steps on How to Replicate Bug: Basically, go into the game and save. Then reset the game and back to the title screen. Select continue and then look at the dialog that pops up.
Sample Project: https://drive.google.com/file/d/0B7EYzbUvAB-gX2RkSEN6eVJKM0E/view?usp=drivesdk
It's a blank project with the Save Core added, and a save file was made to produce the above screenshot. You can either select that file or you can select new game and make your own to check. (Although I don't think it depends on the save file)
This is how RPG Maker MV's source code works. This is not caused by my plugins.
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