- Joined
- Apr 10, 2013
- Messages
- 11
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- English
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I'm having an Issue with the Tips and Tricks Jumping Skill:
I have installed the required plugins as seen here: https://www.dropbox.com/s/d2vgaofoco7ua37/Issue%201.jpg?dl=0
and I have also created the Skills and states Below copied from Yenfly.Moe's website:
https://www.dropbox.com/s/k4pqpke8tqq7nse/Issue%202.jpg?dl=0
https://www.dropbox.com/s/4b4u6l72n58qtz1/Issue%203.jpg?dl=0
and I have the Following in the Notes for the Jump skill:
The following for the Jump State:
And finally the following for the Landing Skill:
Jump is Skill # 22 in my skill list, The jump State is state 52 and the Landing skill is skill #23 in my skill list, when I test this out on a test battle and within a game play test, I have a single party member.
https://www.dropbox.com/s/k555m7y25grzd5d/Issue%204.jpg?dl=0
and i have the Jump skill in her skill list:
https://www.dropbox.com/s/omam6bprplb7q0p/Issue%205.jpg?dl=0
when I use the Jump skill she jumps into the air as normal:
https://www.dropbox.com/s/4fjqt6im5bs8c04/Issue%206.jpg?dl=0
but my issue is she does NOT land on an enemy, she stays in the air and continues to fight but is still airborne.
https://www.dropbox.com/s/8mgylq74hqtlhxu/Issue%207.jpg?dl=0
can someone assist me with this issue please and thanks.
I have installed the required plugins as seen here: https://www.dropbox.com/s/d2vgaofoco7ua37/Issue%201.jpg?dl=0
and I have also created the Skills and states Below copied from Yenfly.Moe's website:
https://www.dropbox.com/s/k4pqpke8tqq7nse/Issue%202.jpg?dl=0
https://www.dropbox.com/s/4b4u6l72n58qtz1/Issue%203.jpg?dl=0
and I have the Following in the Notes for the Jump skill:
// Action Sequences
// Setup: Jump animation.
<Setup Action>
display action
camera focus: user
zoom: 150%
perform start
wait: 60
se: Wind1, 80, 150
float user: 495%, 20
opacity user: 0%, 20
wait for float
</Setup Action>
// Whole: Ensure nothing happens.
<Whole Action>
</Whole Action>
// Target: Flag the target.
<Target Action>
action effect
</Target Action>
// Follow: Apply Jump state to user.
<Follow Action>
add state 52: user
</Follow Action>
// Finish: Without landing.
<Finish Action>
clear battle log
reset camera
reset zoom
wait for camera
wait for zoom
</Finish Action>
// Setup: Jump animation.
<Setup Action>
display action
camera focus: user
zoom: 150%
perform start
wait: 60
se: Wind1, 80, 150
float user: 495%, 20
opacity user: 0%, 20
wait for float
</Setup Action>
// Whole: Ensure nothing happens.
<Whole Action>
</Whole Action>
// Target: Flag the target.
<Target Action>
action effect
</Target Action>
// Follow: Apply Jump state to user.
<Follow Action>
add state 52: user
</Follow Action>
// Finish: Without landing.
<Finish Action>
clear battle log
reset camera
reset zoom
wait for camera
wait for zoom
</Finish Action>
The following for the Jump State:
// Selection Control
<Cannot Select: All>
// Buffs & States Core
<Custom Leave Effect>
// Get the landing skill.
var skill = 23;
// Get the last targeted index.
var target = -2;
// Queue the forced action.
BattleManager.queueForceAction(user, skill, target);
</Custom Leave Effect>
<Cannot Select: All>
// Buffs & States Core
<Custom Leave Effect>
// Get the landing skill.
var skill = 23;
// Get the last targeted index.
var target = -2;
// Queue the forced action.
BattleManager.queueForceAction(user, skill, target);
</Custom Leave Effect>
And finally the following for the Landing Skill:
// Action Sequence
// Setup: Setup landing spot.
<Setup Action>
clear battle log
display action
immortal: targets, true
move user: target, base, 1
</Setup Action>
// Whole: Land and deal damage to all targets.
<Whole Action>
camera focus: target
zoom: 150%
wait: 60
motion attack: user
opacity user: 100%, 1
float user: 0, 20
wait: 10
animation 2: targets
action effect
shake screen: 5, 5, 5
wait for animation
</Whole Action>
// Target: Ensure nothing happens.
<Target Action>
</Target Action>
// Follow: Reset everything.
<Follow Action>
reset camera
reset zoom
jump user: 200%, 30
move user: return, 30
wait for movement
</Follow Action>
// Setup: Setup landing spot.
<Setup Action>
clear battle log
display action
immortal: targets, true
move user: target, base, 1
</Setup Action>
// Whole: Land and deal damage to all targets.
<Whole Action>
camera focus: target
zoom: 150%
wait: 60
motion attack: user
opacity user: 100%, 1
float user: 0, 20
wait: 10
animation 2: targets
action effect
shake screen: 5, 5, 5
wait for animation
</Whole Action>
// Target: Ensure nothing happens.
<Target Action>
</Target Action>
// Follow: Reset everything.
<Follow Action>
reset camera
reset zoom
jump user: 200%, 30
move user: return, 30
wait for movement
</Follow Action>
Jump is Skill # 22 in my skill list, The jump State is state 52 and the Landing skill is skill #23 in my skill list, when I test this out on a test battle and within a game play test, I have a single party member.
https://www.dropbox.com/s/k555m7y25grzd5d/Issue%204.jpg?dl=0
and i have the Jump skill in her skill list:
https://www.dropbox.com/s/omam6bprplb7q0p/Issue%205.jpg?dl=0
when I use the Jump skill she jumps into the air as normal:
https://www.dropbox.com/s/4fjqt6im5bs8c04/Issue%206.jpg?dl=0
but my issue is she does NOT land on an enemy, she stays in the air and continues to fight but is still airborne.
https://www.dropbox.com/s/8mgylq74hqtlhxu/Issue%207.jpg?dl=0
can someone assist me with this issue please and thanks.