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Screedle

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Just a small thing I did in case anybody is interested. Inspired by the Fire Emblem skill 'Lucky Seven' (increase accuracy and avoid during the first 7 turns of battle), I made my own state. I had to look into the rpg_objects.js to find the turn code. This skill makes it so the user regenerates Health and TP during the first 7 turns, hence the help text.

Code:
<Help Description>
The user regenerates \m[HP] and \m[TP] for the first 7 turns of battle..
</Help Description>

<Custom Passive Condition>
if ($gameParty.inBattle()) {
  condition = $gameTroop.turnCount() <= 7;
} else {
  condition = false;
}
</Custom Passive Condition>
 
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SuperBlaze

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I dont know where to post this sugestion , but i was woundering if there is any way to have an actor use Stimulant potion or similar items on dead actors as


an automatic effect like the Auto-Potion effect if you have a stimulant or similar in your inventory. I tried to modify the Auto-potion Tips & Tricks but with no luck at all.


Scripting is not my strong side.


I`m sry if this was wrong topic, but i hope for some help on this maybe as an Tips & Tricks sugestion...


Sry about my bad English
 

Screedle

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I think there might be something wrong with the RowFormations plugin, but I don't have enough proof of it yet to file a bug report.. therefore, I'll just ask here out of curiosity; is anyone else having an issue with the auto-align enemies feature?


Possible issues include;

  • getting an error message when starting a battle when auto-align is set to false ("index is not defined" error)
  • enemies being terribly misaligned whenever a party member starts in a Row other than 1
  • enemies changing places dramatically whenever the party switches rows

If anyone could help me work out if this is a local issue or one with the plugin, that'd be great, thanls =)
 
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Saneterre

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I think there might be something wrong with the RowFormations plugin, but I don't have enough proof of it yet to file a bug report.. therefore, I'll just ask here out of curiosity; is anyone else having an issue with the auto-align enemies feature?


Possible issues include;

  • getting an error message when starting a battle when auto-align is set to false
  • enemies being terribly misaligned whenever a party member starts in a Row other than 1
  • enemies changing places dramatically whenever the party switches rows

If anyone could help me work out if this is a local issue or one with the plugin, that'd be great, thanls =)
I've spent several hours experimenting to see where the bugs I was getting were coming from. You have to do this yourself, if you're serious. You think it comes from row formation ? Then start a new project, only put the row formation plugin (and any other necessary plugin but nothing else) and see if you still have those bugs. If you don't, start adding other plugins and see if you find an incompability. The possible issues you listed are all testable, so do the tests.


I know it's a pain (I really do) but when we enjoy all those plugins for free, the least we can do is try to spend some time to give an accurate report and help yanfly fix it if the problem is here. Sometimes there is a problem, sometimes it's just us. I've actually managed to fix some bugs by deleting a plugin and re-installing it (not just updating, which didn't solve anything). And I discovered that solution because I tested the plugins on a new project, where I had to add every plugin one by one manually. It's not a waste of time. As Yanfly said in his/her guidelines, this process also help us become better testers, which is a necessary skill if we want to make good and serious games.


Good luck ;)
 

BloodletterQ

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This may sound random, but I hope your health's getting better. I know you usually follow suggestions on *******, but maybe you'd consider some tutorials outside of the battle scene?


I do have a question about the row formation plugin though- how would I spread my battlers out? They're tightly bunched and it looks awkward with taller sprites.
 
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Screedle

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I've spent several hours experimenting to see where the bugs I was getting were coming from. You have to do this yourself, if you're serious. You think it comes from row formation ? Then start a new project, only put the row formation plugin (and any other necessary plugin but nothing else) and see if you still have those bugs. If you don't, start adding other plugins and see if you find an incompability. The possible issues you listed are all testable, so do the tests.


I know it's a pain (I really do) but when we enjoy all those plugins for free, the least we can do is try to spend some time to give an accurate report and help yanfly fix it if the problem is here. Sometimes there is a problem, sometimes it's just us. I've actually managed to fix some bugs by deleting a plugin and re-installing it (not just updating, which didn't solve anything). And I discovered that solution because I tested the plugins on a new project, where I had to add every plugin one by one manually. It's not a waste of time. As Yanfly said in his/her guidelines, this process also help us become better testers, which is a necessary skill if we want to make good and serious games.


Good luck ;)
I was just asking on here to see if anyone was having similar issues. I already know how to send a bug report; I already did so for a different issue that just got fixed. I just wanted to know if anyone else was experiencing this as it was already getting really late, so I was hoping to get a response overnight.
 

Doktor_Q

I'm not a real doktor, but I am a real Q
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Is it just me or is there no actual <warmup: x> tag in skill cooldowns? There's warmup rate modifiers for equipment and skills, and there's a lunatic mode custom warmup eval, but I can't find the base warmup tag.


It's also possible I'm just blind.
 

Yanfly

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Plugin name : YEP_SlipperyTiles


Question?


Is there a way to make the character slip faster when they touch a slippery region?


The plugin work well, but I would like to get the movement faster when you touch the slippery region.


Is it possible to update something in the script? 


Thanks a lot for your help :D  


There's no built in function inside of the plugin if that's what you're asking. This would be easy to implement though. I can get something like this added in the coming weekend.


---

I think there might be something wrong with the RowFormations plugin, but I don't have enough proof of it yet to file a bug report.. therefore, I'll just ask here out of curiosity; is anyone else having an issue with the auto-align enemies feature?


Possible issues include;

  • getting an error message when starting a battle when auto-align is set to false ("index is not defined" error)
  • enemies being terribly misaligned whenever a party member starts in a Row other than 1
  • enemies changing places dramatically whenever the party switches rows

If anyone could help me work out if this is a local issue or one with the plugin, that'd be great, thanls =)


Are you talking about the Enemy Row X and Enemy Row Y plugin parameters? Because those have to be actual values. To leave them as their default screen positions, use 'screenX' and 'screenY'.


---

Is it just me or is there no actual <warmup: x> tag in skill cooldowns? There's warmup rate modifiers for equipment and skills, and there's a lunatic mode custom warmup eval, but I can't find the base warmup tag.


It's also possible I'm just blind.


Ah, it's in there. I somehow omitted it into the help file. I do believe I have it mentioned in the tutorial video. Anyway, I'll update the documentation. :) Thanks for the catch.


---

This may sound random, but I hope your health's getting better. I know you usually follow suggestions on *******, but maybe you'd consider some tutorials outside of the battle scene?


I do have a question about the row formation plugin though- how would I spread my battlers out? They're tightly bunched and it looks awkward with taller sprites.


Thanks for your concern. :)  My health has been improving of late because of the less stress. So far, nobody has requested tutorials outside of the battle scene aside from things like equipment upgrades so I haven't made any. Honestly, I don't see a whole lot of tutorial ideas that can be mentioned outside of it that can't really be done with pure eventing alone as nobody has really asked about any. I've asked people to name some tutorials they'd like to see outside of battle, and they didn't even respond.


Spreading your battlers out: Battle Engine Core's plugin parameters: Home Position Y. If you're using Row Formations, change the respective Home Y for that row.
 
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kovak

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inb4 the Child of Light
 

Val

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Thank you like always Yanfly! I will continue work on my frozen slippery puzzle until then :D


Have a great week and continue your great tip and tricks video, this will give us a lot of deepest in our games.


More choices to come :) See you soon!
 

Lionheart_84

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I state that I also tried on a new project ... I just do not understand why the plugin Attachable Augments to me does not work !!! when I go on objects, and I select the weapon, the window for Attachable Augments does not appear to me why ??? what am I doing wrong??? ;_;


A demo... Please!!!!  :(
 
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Saneterre

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Lionheart :


1) Have you also installed the "item core" plugin above the attachable augments plugin ?


2) In the attachable augments plugin, did you choose 'true" for both "enable augments" and "show augments" ?


3) Have you tried starting a new project and just installing the two plugins and nothing else ?
 

StefSan

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Yanfly.. my best Scripter <3



I dunno if it's a bug or not.


But The GabWindow doesn't work together with CommonEventMenu.


Like you mention in the video the Gab will pause/stop while being in the menu (that's good and rly helpful) + it's behind the menu


But using CommonEventMenu with ButtonCommonEvents it won't pause and is in front of the menu if you are using a menu via Key Button press (like Help Menu in my case)
 

Barby

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Sorry but I'm a new member.


I don't know if this is the place where ask information about some problem with the Attachable Augments Plugin, but I try.


I've install the Plugin but when i go in the Objects Menu and try to Augment one weapon or armor there isn't a item that I can attach to the weapon, even if in the notetags of this item i've paste the <Augment: Orb> note.


Can anyone help me?
 

Saneterre

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@Barby : can you post a picture of your notetag ? (because if it's just what you've posted above, it's not the correct way to write it. See the help file inside the plugin)
 

Lionheart_84

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Lionheart :


1) Have you also installed the "item core" plugin above the attachable augments plugin ?


2) In the attachable augments plugin, did you choose 'true" for both "enable augments" and "show augments" ?


3) Have you tried starting a new project and just installing the two plugins and nothing else ?


Yes ... I did everything ... but just does not work !!!! why??? ;_;
 
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SuperBlaze

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Sorry but I'm a new member.


I don't know if this is the place where ask information about some problem with the Attachable Augments Plugin, but I try.


I've install the Plugin but when i go in the Objects Menu and try to Augment one weapon or armor there isn't a item that I can attach to the weapon, even if in the notetags of this item i've paste the <Augment: Orb> note.


Can anyone help me?
Did you put Orb into the plugin`s parameter, there is a note inside the plugin to discribe type of augments. You can choose names of augments by yourself.


make sure you have Orb as an type of Augment.
 

SuperBlaze

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Did you put Orb into the plugin`s parameter, there is a note inside the plugin to discribe type of augments. You can choose names of augments by yourself.


make sure you have Orb as an type of Augment.
You also need the weapon or armor to have a notetag of something like this:


<Augment Slots>
Rune
Glyph
Orb
Mark
</Augment Slots>


sry to dobbel post on this.
 

Skurge

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Hi, I'd like to report a bug or something. With Yanfly Message Core plugin you are able to have name boxes and colours and icons working- but for some reason I am unable to have names coloured in name boxes.


I have in my message window this: \C[5]\n<Store Clerk \I[5]>


But no matter what colour I assign it- it always remains yellow, I am not sure if this is intended but I would like to have colours associated with there names in the name boxes.
 
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