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Well if you're storing it from the applying skill itself, you can just look over at the editor- skill ID is the number of the skill in the list. You could use the counter if you want with this handy javascript function:Yeah thats what I am aiming for, but I dont know the function to store the skill ID![]()
user.setStateCounter(stateId, value)
Where the stateId should be the state you just added, and the value should be the ID of the skill you want to activate as the second part. Using it from an action sequence will probably require an eval- there's not much state-manipulation in the action sequence commands from what I can see.


