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Hikitsune-Red

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I don't know if this was already reported but with the YEP_CoreEngine v1.20 I have still the battleback scaling issue with a resolution of 1280x720. When I change to default or 1366x1280 it works fine.


This has not been reported for v1.20.


I just tested my game with it, and it is working fine. Please fill out a bug report.
 

Hikitsune-Red

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THIS THREAD WILL BE USED FOR PLUGIN UPDATES, NEW YEP VIDEOS, AND BUG REPORTS!


This thread is NOT a request thread. Requests include new plugins, new features for existing plugins, and features that you personally think should exist but currently do not. If you want requests, visit the proper subforum for it; this thread is not the place to do so.






To make a bug report, simply report it in this thread. Chances are, I will find out about the bug in this thread than by making one in the JS Support forum.


ALL bug reports MUST follow these guidelines and use this template: 


Plugin Name: (What is the name of the plugin?)


Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)


Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).


Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)


Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report. If you do not attach a sample project to the bug report, your bug report WILL BE ignored. There are NO exceptions.


Follow these Instructions. All steps MUST be followed or I will require you to redo it.


1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them. That said, both ATB and CTB are no longer supported by Yanfly, so if you're using them, please remove them from the project used for the bug report.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything. DO NOT USE SAVES. I need to know exactly how to recreate the problem from start to finish. Simply giving me a save file tells me nothing.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.


NOTE: I'll only provide support for my own plugins and code that I, myself, have provided. This isn't because I disrespect other plugin makers or anything of the sort. If I did, I wouldn't go so far as to maximize compatibility with my plugins when possible. The reason behind is because of my lack of time, and I'd like to put my undivided attention to errors caused by my own plugins. That said, any modifications you've made to the plugins itself, any custom Lunatic Mode code you've made yourself that isn't provided by me, or problems with the source code will not be supported by me either.


NOTE2: As I've stated before in the previous note, I'll only provide support for my own codes that I, myself, have provided. To make this clear, this means strictly the plugins I've made and any code for Lunatic Mode that I, personally, have provided through Tips & Tricks. I am not responsible for any coding errors, coding roadblocks, or code questions that you come across within your own Lunatic Mode code. Unless the Lunatic Mode notetag itself has a bug, you are to ask your questions here.


NOTE3: However, as an exception to NOTE2, this does not mean I am going to explain to you how to use all the various functions inside of my plugins. If a function added by my plugins is not listed in the Help File, it means I do not deem that function to be used for script calls. Therefore, if you choose a function outside of the ones listed in the help files to use in a script call, I am NOT responsible for it not working properly for you. No script call support will be provided for functions not listed within the help file.


WHY I NEED A CLEAN SAMPLE PROJECT FOR BUG REPORTS:




If you're wondering why I make it an absolute requirement for sample projects containing to be made, it's because in the past, I've chased and hunted bugs that do not exist either because a user had a conflicting error with a non-Yanfly plugin, has not updated the plugins, using the plugin incorrectly, or think something is a bug when it really isn't. The amount of time I've wasted chasing these "bugs" is unfathomable as that time could have been spent developing new content. To mitigate this issue, I made it an absolute requirement for bugs to be reported in such a manner because of the following:

  1. It makes the player go through all of the troubleshooting steps to reduce the amount of user errors. If the user identifies it as a user error, then the user would also have gained troubleshooting skills, which are essential for game development.
  2. Isolate the bugs caused by Yanfly plugins away from non-Yanfly plugins. As stated above, I do not provide support for non-Yanfly plugins due to my lack of time to create compatibility patches for non-Yanfly plugins. Having over 100+ plugins, making a compatibility patch for each one of those with every other plugin out there is absolute insanity.
  3. It shows that the user is serious about getting the bug fixed as I am. Being able to put out time to isolate a problem so it can be fixed means the user is serious about getting their game made. As a user's time is important to them, my time is also important to me, and this is our mutual agreement to get things done cooperatively.



Thank you for understanding.


BASIC TROUBLE SHOOTING




1. Are all your plugins up to date? If they're not, download the updated versions from here: http://yanfly.moe/yep/changelog/


2. Did you rename any of their plugins from their default filenames? If you did, then the plugins won't work. Do NOT rename them.


3. Did you make sure all of the plugins are placed in order as http://yanfly.moe/yep/ inside of the Plugin Manager?


4. When you updated the plugin, did you /open up/ the plugin within the Plugin Manager? 


You are getting the error because you updated the plugin and did not go into the plugin itself like the instructions here in the first video: http://yanfly.moe/yep/changelog/


Why is this important? Because whenever new parameters are added to a plugin upon a new update, you have to enter the plugin in order for the Plugin Manager to add those new parameters into your game. Otherwise, you will get undefined errors and "random" crashes. Skipping that step is not optional and is very crucial to getting updated plugins to work.


5. If you are using non-Yanfly plugins, turn off ALL of the non-Yanfly plugins to see if there are any conflicts.


6. If you are testing your project in Battle Test and aren't seeing any changes made after updating your plugin, make sure you -save- your project. RPG Maker MV does not carry over changes to Battle Test until you save your project.


F.A.Q. ABOUT ATB AND CTB PLUGINS


The ATB and CTB plugins are custom battle systems that do NOT involve a turn-based system that you're used to with the default turn-based battle system (DTB). They function off of a tick-based system, which means it does not work off standard means. This also means you have to adjust either the plugin or your game to fit these means. Here are some frequently reported "issues" with the system. None of these are bugs so do not report them as bugs.

  • If ATB bars are taking too long to fill up, then change your battlers' AGI values to higher or change the plugin parameters to fit your game.
  • If ATB states are dropping in turns too quickly, this is because you didn't adjust the proper state turn settings within the Battle Engine Core to fit your game.
  • For ATB, no, I will NOT make Active Mode. It's not because I can't (I've made it before in VX's Yanfly Engine Melody). It's because RPG Maker MV's code structure for the battle system makes it more likely to break everything if it does so. If this is something you absolutely need, the Plugin Request Forum is your place to visit, if DoubleX RMMV Popularized ATB Core(which is at least compatible with my Battle Engine Core with the compatibility fix) can't meet your demands already.
  • If there is "lag" between CTB turns, this isn't because of the plugin. This is because your low AGI values is making the game go through hundreds to thousands of CTB updates per tick. Once again, either you increase the AGI values or change the plugin parameters to fit your 
  • In CTB, States "skipping" multiple turns when updating isn't a bug. It is because in between the previous battler next battler, there was a huge gap in time, enough to go through two state turn cycles. Adjust the state turn settings within the Battle Engine Core to fit your game.
  • For CTB, no, I will NOT make multiple instances of turn icons appearing for multiple actors. If you want something like that made, you can request it in the Plugin Request Forum.

If all of these issues are beyond you, then I'm afraid the ATB and CTB plugins aren't for you. As a developer, it is your responsibility to understand the plugins and systems you are using. You are not doing your players any favor by using a system that you, yourself, do not fully comprehend. I will not educate anyone how ATB and CTB systems work. My plugins work based on the ATB and CTB systems of existing Final Fantasy games with slight tweaks to fit RPG Maker MV's system. Please study them on your own accord. 


TERMS OF USE



Any original material made by Yanfly is free for use with both free and commercial RPG Maker games unless specified otherwise. I do not demand royalties or special liberties if you choose to use Yanfly original content in your commercial games. (Although a free copy of your game would be nice!) I only ask that you provide “Yanfly” or “Yanfly Engine” a spot in your game’s credits.


 


Any edits made to Yanfly original material are okay as long as you still provide the proper credit. Any non-Original content posted, linked, or shared on my website and channel will still require you to contact the respective parties for permission of use.


 


I think this is simple. I’d like to keep it simple. I ask of you, as users, to please do not do things that will make me complicate it for everyone.


Another page, another ruleset...
 

Ultima01

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It looks like now target.result().isHit() is failing.  This game breaking bug seems to be reliably triggered by physically attacking any enemy afflicted with Tanglevine, which uses a modification of Tips & Tricks: Thorn Bind Hostage.  I am thoroughly confused right now, as after a previous (and rather hilarious) bug was fixed by a plugin update, I actually did a check to see what was updated before even running into this bug, so I seem to have all the latest plugins.  If anyone could help me figure out what else could have gone wrong, I would be the happiest man in the world.


And here is the most recent build of my game, as well as a build where I disabled all non-Yanfly plugins for testing.  Apologies in advance for the huge filesize.
 

YoraeRasante

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since you are releasing your game to be seen, you shouldn't mind... what exactly are the midufications you did to Thorn Bind?
 

Ultima01

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since you are releasing your game to be seen, you shouldn't mind... what exactly are the midufications you did to Thorn Bind?
Basically, it was an attempt at adding some variance to the damage dealt by Tanglevine, compared to Thorn Bind; lorewise reason being the binds aren't always going to cover the same exact spots.  I also added in some defensive calculations, on the grounds that it's essentially another form of direct damage, albeit environmental, made the status function only off of origin's MAT as of infliction instead of the default, and removed the thorn damage cap in favor of the game's global damage cap.  None of this should be using any variables in target.result(), unless there is something I sorely misunderstand about Javascript itself.
 
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Shiro1994

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Hello


I reported a bug about the Core Engine a few months ago and with the newest update (1.3.3) it appeared again.


Plugin Name: YEP_CoreEngine


Bug Explanation:  The scale battleback feature isn't properly working in front view. (1280x720 resolution)


Steps:


Open Database


Go to "Troops"


Click "Battle Test"


You will see below a bit of the sky from above


(This bug only occurs in front view)


Sample Project:


Battleback_Bug


Thank you Yanfly for your awesome plugins! :)
 

Freank

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Hi Yanfly!


With your Core Engine, can I turn my game from this :





to this :





or can I set the height like : 100% to have a "fluid" layout ?
 

Yanfly

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Hello


I reported a bug about the Core Engine a few months ago and with the newest update (1.3.3) it appeared again.


Plugin Name: YEP_CoreEngine


Bug Explanation:  The scale battleback feature isn't properly working in front view. (1280x720 resolution)


Steps:


Open Database


Go to "Troops"


Click "Battle Test"


You will see below a bit of the sky from above


(This bug only occurs in front view)


Sample Project:


Battleback_Bug


Thank you Yanfly for your awesome plugins! :)


Thanks for the catch once again!


---

Hi Yanfly!


With your Core Engine, can I turn my game from this :





to this :





or can I set the height like : 100% to have a "fluid" layout ?


If you mean changing the resolution mid-game, you can't.
 

arkantos

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Can someone helpme or maybe i'm doing something wrong????


Plugin Name: Equip_Core / Rgpmaker whitout plugins 


Bug Explanation:  A sword, a shield and a armor have the ability of give to de user the "magic" command, but this command apears three times in the menu; 


before the update i dont have this error... can some one helpme????


I want, although all three objects have the "magic" command, this command will only appear once. This is possible?


Steps:


Place the magic command to multiple objects in the data base


equips the protagonist with such objects
Run the game.


Sample Project:


https://www.dropbox.com/s/vidtx6jrjtcipio/Project3.rar?dl=0
 

Chazmyster

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On the Animated Tiles Option plugin the command name in the options says "undefined"....
 

ErickleonZ

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Plugin Name: (Yep_CoreEngine)


Bug Explanation: (Its hard to explain, but basically, when i set the resolution in 1366x768 or others, when i play the game and i walk for the map the zones closes to the character just put itself black.. just test it out.)


Error Report: (No).


Exact Steps on How to Replicate Bug: (Just start the game and walk by the map.)


Sample Project (http://www.mediafire.com/file/93trnu9mfasi0mh/RPG_maker_test.rar)
 

Yanfly

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Can someone helpme or maybe i'm doing something wrong????


Plugin Name: Equip_Core / Rgpmaker whitout plugins 


Bug Explanation:  A sword, a shield and a armor have the ability of give to de user the "magic" command, but this command apears three times in the menu; 


before the update i dont have this error... can some one helpme????


I want, although all three objects have the "magic" command, this command will only appear once. This is possible?


Steps:


Place the magic command to multiple objects in the data base


equips the protagonist with such objects
Run the game.


Sample Project:


https://www.dropbox.com/s/vidtx6jrjtcipio/Project3.rar?dl=0


...This has nothing to do with my plugins. If you're getting errors for RPG Maker MV and RPG Maker MV ONLY, please post them in the proper forum. This thread is strictly for the support of my own plugins.


---

Plugin Name: (Yep_CoreEngine)


Bug Explanation: (Its hard to explain, but basically, when i set the resolution in 1366x768 or others, when i play the game and i walk for the map the zones closes to the character just put itself black.. just test it out.)


Error Report: (No).


Exact Steps on How to Replicate Bug: (Just start the game and walk by the map.)


Sample Project (http://www.mediafire.com/file/93trnu9mfasi0mh/RPG_maker_test.rar)


Update your rpg_x.js scripts. You're using version 1.3.0 where this bug is present. 
 

Skotty TV

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Hey Yanfly!


I just want to let you know that I edited the YEP_EventMiniLabel Plugin.


It is now possible to show the Label only while beeing close to the event.


For the Tile-Distance there is now a plugin parameter called "Approach Distance".


You can find it here -> http://pastebin.com/vDjsyHgf


I marked all line i´ve edited/added (arround 10) inside the .js with: "// -------------------------- Skotty-TV addition !"


I created this addition for my project but i thought it is worth sharing :)


Stay Cool!
 

Volimance

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Yikes! This is good to know! Time to yank CTB!
 

Zeustiak

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Yikes! This is good to know! Time to yank CTB!
When you posted this it made me have to look back through the posts to find out that ATB/CTB is no longer supported, which lead me to find DreamX's ITB.  If anyone else finds themselves in a similar situation, you can find it here: 
 

Hikitsune-Red

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When you posted this it made me have to look back through the posts to find out that ATB/CTB is no longer supported


I can't help but point out that this fact is made mention of at the top of every single page for the last 20 or so pages in Yanfly's rules...So why you are finding this new, or having to "look back through the posts" is odd to me. XD


That being said, the ITB is quite nice.
 

Zeustiak

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I can't help but point out that this fact is made mention of at the top of every single page for the last 20 or so pages in Yanfly's rules...So why you are finding this new, or having to "look back through the posts" is odd to me. XD


That being said, the ITB is quite nice.
What, you have never missed something before?  Its not like people read that post every time it is made, and it is one line in a giant wall of text.
 

Hikitsune-Red

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What, you have never missed something before?  Its not like people read that post every time it is made, and it is one line in a giant wall of text.


Believe me, I've missed plenty of things before. Such is life, eh?


It's not a big deal. Just thought it funny for a moment, considering its on every page and the one post Yanfly wants people to read. I just thought it would have been noticed sooner before any sort of "digging" was required. I'm not trying to make a statement or anything.
 

Eff-n-Geoff

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Hi there, quick question regarding Event Chase Player ...


How can I achieve a Guard wandering a specific route but then activating the moment he is in line of sight of the player?


Also, what blocks line of sight with Event Chase Player, how do we achieve true line of sight?
 

Hikitsune-Red

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Hi there, quick question regarding Event Chase Player ...


How can I achieve a Guard wandering a specific route but then activating the moment he is in line of sight of the player?


Also, what blocks line of sight with Event Chase Player, how do we achieve true line of sight?


If I recall correctly, anything that blocks movement, blocks sight.


As for a guard on a route, I believe you can have him move along his route using the same procedure as you normally would. His move route should contain his actual route, but also, at the start, the necessary calls to make him a chase event.
 
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