[YEP] Yanfly Engine Plugins

Discussion in 'JS Plugin Releases (RMMV)' started by Yanfly, Nov 2, 2015.

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  1. Hikitsune-Red

    Hikitsune-Red 火狐 - Red =^~^= Veteran

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    This has not been reported for v1.20.


    I just tested my game with it, and it is working fine. Please fill out a bug report.
     
  2. Hikitsune-Red

    Hikitsune-Red 火狐 - Red =^~^= Veteran

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    Another page, another ruleset...
     
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  3. Ultima01

    Ultima01 Unhinged Veteran

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    It looks like now target.result().isHit() is failing.  This game breaking bug seems to be reliably triggered by physically attacking any enemy afflicted with Tanglevine, which uses a modification of Tips & Tricks: Thorn Bind Hostage.  I am thoroughly confused right now, as after a previous (and rather hilarious) bug was fixed by a plugin update, I actually did a check to see what was updated before even running into this bug, so I seem to have all the latest plugins.  If anyone could help me figure out what else could have gone wrong, I would be the happiest man in the world.


    And here is the most recent build of my game, as well as a build where I disabled all non-Yanfly plugins for testing.  Apologies in advance for the huge filesize.
     
  4. Waterguy

    Waterguy Veteran Veteran

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    since you are releasing your game to be seen, you shouldn't mind... what exactly are the midufications you did to Thorn Bind?
     
  5. Ultima01

    Ultima01 Unhinged Veteran

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    Basically, it was an attempt at adding some variance to the damage dealt by Tanglevine, compared to Thorn Bind; lorewise reason being the binds aren't always going to cover the same exact spots.  I also added in some defensive calculations, on the grounds that it's essentially another form of direct damage, albeit environmental, made the status function only off of origin's MAT as of infliction instead of the default, and removed the thorn damage cap in favor of the game's global damage cap.  None of this should be using any variables in target.result(), unless there is something I sorely misunderstand about Javascript itself.
     
    Last edited by a moderator: Oct 24, 2016
  6. Shiro1994

    Shiro1994 Villager Member

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    Hello


    I reported a bug about the Core Engine a few months ago and with the newest update (1.3.3) it appeared again.


    Plugin Name: YEP_CoreEngine


    Bug Explanation:  The scale battleback feature isn't properly working in front view. (1280x720 resolution)


    Steps:


    Open Database


    Go to "Troops"


    Click "Battle Test"


    You will see below a bit of the sky from above


    (This bug only occurs in front view)


    Sample Project:


    Battleback_Bug


    Thank you Yanfly for your awesome plugins! :)
     
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  7. Freank

    Freank Veteran Veteran

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    Hi Yanfly!


    With your Core Engine, can I turn my game from this :


    [​IMG]


    to this :


    [​IMG]


    or can I set the height like : 100% to have a "fluid" layout ?
     
  8. Yanfly

    Yanfly Developer

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    Thanks for the catch once again!


    ---



    If you mean changing the resolution mid-game, you can't.
     
  9. arkantos

    arkantos Villager Member

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    Can someone helpme or maybe i'm doing something wrong????


    Plugin Name: Equip_Core / Rgpmaker whitout plugins 


    Bug Explanation:  A sword, a shield and a armor have the ability of give to de user the "magic" command, but this command apears three times in the menu; 


    before the update i dont have this error... can some one helpme????


    I want, although all three objects have the "magic" command, this command will only appear once. This is possible?


    Steps:


    Place the magic command to multiple objects in the data base


    equips the protagonist with such objects
    Run the game.


    Sample Project:


    https://www.dropbox.com/s/vidtx6jrjtcipio/Project3.rar?dl=0
     
  10. Chazmyster

    Chazmyster Warper Member

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    On the Animated Tiles Option plugin the command name in the options says "undefined"....
     
  11. ErickleonZ

    ErickleonZ Warper Member

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    Plugin Name: (Yep_CoreEngine)


    Bug Explanation: (Its hard to explain, but basically, when i set the resolution in 1366x768 or others, when i play the game and i walk for the map the zones closes to the character just put itself black.. just test it out.)


    Error Report: (No).


    Exact Steps on How to Replicate Bug: (Just start the game and walk by the map.)


    Sample Project (http://www.mediafire.com/file/93trnu9mfasi0mh/RPG_maker_test.rar)
     
  12. Yanfly

    Yanfly Developer

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    ...This has nothing to do with my plugins. If you're getting errors for RPG Maker MV and RPG Maker MV ONLY, please post them in the proper forum. This thread is strictly for the support of my own plugins.


    ---



    Update your rpg_x.js scripts. You're using version 1.3.0 where this bug is present. 
     
  13. Skotty TV

    Skotty TV Veteran Veteran

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    Hey Yanfly!


    I just want to let you know that I edited the YEP_EventMiniLabel Plugin.


    It is now possible to show the Label only while beeing close to the event.


    For the Tile-Distance there is now a plugin parameter called "Approach Distance".


    You can find it here -> http://pastebin.com/vDjsyHgf


    I marked all line i´ve edited/added (arround 10) inside the .js with: "// -------------------------- Skotty-TV addition !"


    I created this addition for my project but i thought it is worth sharing :)


    Stay Cool!
     
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  14. Volimance

    Volimance Veteran Veteran

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    Yikes! This is good to know! Time to yank CTB!
     
  15. Zeustiak

    Zeustiak Veteran Veteran

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    When you posted this it made me have to look back through the posts to find out that ATB/CTB is no longer supported, which lead me to find DreamX's ITB.  If anyone else finds themselves in a similar situation, you can find it here: 
     
  16. Hikitsune-Red

    Hikitsune-Red 火狐 - Red =^~^= Veteran

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    I can't help but point out that this fact is made mention of at the top of every single page for the last 20 or so pages in Yanfly's rules...So why you are finding this new, or having to "look back through the posts" is odd to me. XD


    That being said, the ITB is quite nice.
     
  17. Zeustiak

    Zeustiak Veteran Veteran

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    What, you have never missed something before?  Its not like people read that post every time it is made, and it is one line in a giant wall of text.
     
  18. Hikitsune-Red

    Hikitsune-Red 火狐 - Red =^~^= Veteran

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    Believe me, I've missed plenty of things before. Such is life, eh?


    It's not a big deal. Just thought it funny for a moment, considering its on every page and the one post Yanfly wants people to read. I just thought it would have been noticed sooner before any sort of "digging" was required. I'm not trying to make a statement or anything.
     
  19. Eff-n-Geoff

    Eff-n-Geoff Veteran Veteran

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    Hi there, quick question regarding Event Chase Player ...


    How can I achieve a Guard wandering a specific route but then activating the moment he is in line of sight of the player?


    Also, what blocks line of sight with Event Chase Player, how do we achieve true line of sight?
     
  20. Hikitsune-Red

    Hikitsune-Red 火狐 - Red =^~^= Veteran

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    If I recall correctly, anything that blocks movement, blocks sight.


    As for a guard on a route, I believe you can have him move along his route using the same procedure as you normally would. His move route should contain his actual route, but also, at the start, the necessary calls to make him a chase event.
     
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