[YEP] Yanfly Engine Plugins

Discussion in 'JS Plugin Releases (RMMV)' started by Yanfly, Nov 2, 2015.

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  1. markp80nj

    markp80nj Veteran Veteran

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    Hey, I figured it out!


     <Custom Target Row>


    if (user.row() == 1) {


    row += 1;


    } else {


    row = 1;


    }


    </Custom Target Row>


    It's right there in the Plugin Help section, all I did was copy your if (user.row() == 1) over the condition about hp or whatever that was there.


    Worked like a charm for me, try it out!
     
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  2. BloodletterQ

    BloodletterQ Chaotic Neutral Assassin Veteran

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    I knew I wasn't crazy! 1,000 thanks!
     
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  3. jjoxford2007

    jjoxford2007 Villager Member

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    Oh, okay. Well do you think you could look at the portion of the script in the readme and tell me if changing what I changed will have adverse effects later on in my game? Right now it seems okay to me, plus gives my game a Final Fantasy V feel but, you being its creator, I'd like your feedback on it. I left the hpRate and mpRate portions because i don't know if they're used later, in other plugins, or what. My "I dont want my numbers to round down" fix doesn't use them though. If you don't want to bother with downloading it I can post it here if you'd like. That way if it's something other people want to use they could. I don't take credit for what I did, I didn't even know what I was doing when I did it, lol.


    Edit: I could also upload the altered plugin, or my sample again with it in there.
     
    Last edited by a moderator: Nov 13, 2016
  4. Ashouse

    Ashouse Resident Zombie Veteran

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    Yanfly, This isn't a bug. Don't know if I'm in the right thread. Forgive me. However, I've been using the Doodad's plugin and it's PURE GENIUS!!! but could you please make it to where hitting escape to exit saves and exits by default. It's just that the tendency is to hit escape a bunch of times to get a more clear view of everything, and I keep erasing everything. :( If you could change that functionality to save and exit by default when "escaping" out, it would save me a Gazillion ****s. Thanks for your time and consideration.
     
  5. TheDemonReaper

    TheDemonReaper Warper Member

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    I have a small problem with YEP.54 Row Formations. Whenever I try to battle, this happens. The Menu works fine. Can you help me? Pic.PNG Error.PNG
     
  6. darkelite

    darkelite Game Designer Veteran

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    @Yanfly (Updated): Found the problem... I was using the 'script' function instead of 'plugin command'.


    Thanks!
     
    Last edited by a moderator: Nov 14, 2016
  7. Hikitsune-Red

    Hikitsune-Red 火狐 - Red =^~^= Veteran

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    Yanfly does not do compatibility fixes.


    Also, this issue must be being caused by something else, as I use both of the aforementioned plug-ins with no issue.
     
  8. darkelite

    darkelite Game Designer Veteran

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    You are right. I found the problem (it was actually me)... I was using the 'script' function instead of 'plugin command'.
     
    Last edited by a moderator: Nov 14, 2016
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  9. Little Adventurer

    Little Adventurer Veteran Veteran

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    Yanfly, why is everything you create so good? You keep giving us these Tips and Tricks that work so well, that I don't know where to begin in terms of skills!
     
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  10. Ashouse

    Ashouse Resident Zombie Veteran

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    Because Yanfly is an alien robot from another planet, near as i can tell.
     
  11. Waterguy

    Waterguy Veteran Veteran

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  12. brandos

    brandos Veteran Veteran

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    There's a bug with the common event menu plugin, there's a floating small visual bug at the top left of the screen all the time. Deactivting the plugin results in the graphic disappearing.


    [​IMG]
     
  13. Blocker

    Blocker Villager Member

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    Yanfly, i Have a problem with YEP_BattleEngineCore


    I have a bug that says" cannot read call of undefined" when illuminati attacks


    Error report


        TypeError: Cannot read property 'call' of undefined
        at Sprite_Enemy.stepForward (/C:/Users/manue/Desktop/Project1/js/plugins/animatedSVEnemies.js:393)
        at Game_Enemy.Game_Battler.spriteStepForward (/C:/Users/manue/Desktop/Project1/js/plugins/YEP_BattleEngineCore.js:3063)
        at Game_Enemy.Game_Battler.performActionStart (/C:/Users/manue/Desktop/Project1/js/plugins/YEP_BattleEngineCore.js:3050)
        at Game_Enemy.performActionStart (/C:/Users/manue/Desktop/Project1/js/plugins/YEP_BattleEngineCore.js:3437)
        at Window_BattleLog.performActionStart (rpg_windows.js:4900)
        at Function.BattleManager.actionPerformStart (/C:/Users/manue/Desktop/Project1/js/plugins/YEP_BattleEngineCore.js:2169)
        at Function.BattleManager.processActionSequence (/C:/Users/manue/Desktop/Project1/js/plugins/YEP_BattleEngineCore.js:1723)
        at Function.BattleManager.updateActionList (/C:/Users/manue/Desktop/Project1/js/plugins/YEP_BattleEngineCore.js:1612)
        at Function.BattleManager.update (/C:/Users/manue/Desktop/Project1/js/plugins/YEP_BattleEngineCore.js:1440)
        at Scene_Battle.updateBattleProcess (rpg_scenes.js:2050)



    Samples idk who is but heres an image of after and before( in this order)


    View attachment 52147 View attachment 52149


    When i attack the plugin works proprely, but when illuminati attack nope =( Heeeeeelp
     
  14. Blocker

    Blocker Villager Member

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  15. Hikitsune-Red

    Hikitsune-Red 火狐 - Red =^~^= Veteran

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  16. Waterguy

    Waterguy Veteran Veteran

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    your images aren't showing to me.
    And what is illuminati in your game? an actor? an enemy?
     
  17. cropots

    cropots Veteran Veteran

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    Any possibility to implement limit of items in the shop?
     
  18. Blocker

    Blocker Villager Member

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    illuminati is an enemie.
     
  19. Marston

    Marston Veteran Veteran

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    I do have a quick question for the Battle AI plugin. Is it possible to ask for more than 1 condition with something like "&&"? For example, an enemy is supposed to only use taunt if he is not alone and doesn't already have the taunt state. Or can I only ask for a single condition, in this case, if he is either alone or does not already have the status?
     
  20. Yanfly

    Yanfly Developer

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    ALL bug reports MUST follow these guidelines and use this template: 


    Plugin Name: (What is the name of the plugin?)


    Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)


    Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).


    Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)


    Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.  If you do not attach a sample project to the bug report, your bug report WILL BE ignored. There are NO exceptions.


    Follow these Instructions. All steps MUST be followed or I will require you to redo it.


    1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them. That said, both ATB and CTB are no longer supported by Yanfly, so if you're using them, please remove them from the project used for the bug report.5. Do -NOT- rename the plugins' filenames. They will not work if you do so. MAKE SURE you DO NOT change the filename from the file downloaded from the website.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything. DO NOT USE SAVES. I need to know exactly how to recreate the problem from start to finish. Simply giving me a save file tells me nothing.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.


    NOTE: I'll only provide support for my own plugins and code that I, myself, have provided. This isn't because I disrespect other plugin makers or anything of the sort. If I did, I wouldn't go so far as to maximize compatibility with my plugins when possible. The reason behind is because of my lack of time, and I'd like to put my undivided attention to errors caused by my own plugins. That said, any modifications you've made to the plugins itself, any custom Lunatic Mode code you've made yourself that isn't provided by me, or problems with the source code will not be supported by me either.


    NOTE2: As I've stated before in the previous note, I'll only provide support for my own codes that I, myself, have provided. To make this clear, this means strictly the plugins I've made and any code for Lunatic Mode that I, personally, have provided through Tips & Tricks. I am not responsible for any coding errors, coding roadblocks, or code questions that you come across within your own Lunatic Mode code. Unless the Lunatic Mode notetag itself has a bug, you are to ask your questions here.


    NOTE3: However, as an exception to NOTE2, this does not mean I am going to explain to you how to use all the various functions inside of my plugins. If a function added by my plugins is not listed in the Help File, it means I do not deem that function to be used for script calls. Therefore, if you choose a function outside of the ones listed in the help files to use in a script call, I am NOT responsible for it not working properly for you. No script call support will be provided for functions not listed within the help file.


    WHY I NEED A CLEAN SAMPLE PROJECT FOR BUG REPORTS:


    If you're wondering why I make it an absolute requirement for sample projects containing to be made, it's because in the past, I've chased and hunted bugs that do not exist either because a user had a conflicting error with a non-Yanfly plugin, has not updated the plugins, using the plugin incorrectly, or think something is a bug when it really isn't. The amount of time I've wasted chasing these "bugs" is unfathomable as that time could have been spent developing new content. To mitigate this issue, I made it an absolute requirement for bugs to be reported in such a manner because of the following:

    1. It makes the user go through all of the troubleshooting steps to reduce the amount of user errors. If the user identifies it as a user error, then the user would also have gained troubleshooting skills, which are essential for game development.
    2. Isolate the bugs caused by Yanfly plugins away from non-Yanfly plugins. As stated above, I do not provide support for non-Yanfly plugins due to my lack of time to create compatibility patches for non-Yanfly plugins. Having over 100+ plugins, making a compatibility patch for each one of those with every other plugin out there is absolute insanity.
    3. It shows that the user is serious about getting the bug fixed as I am. Being able to put out time to isolate a problem so it can be fixed means the user is serious about getting their game made. As a user's time is important to them, my time is also important to me, and this is our mutual agreement to get things done cooperatively.



    Thank you for understanding.


    ---



    You'd have to make use of the eval setting for that as the state check only references itself.


    eval $gameTroop.aliveMembers().length === 1 && user.isStateAffected(whatever your taunt ID is);


    ---


    This is just a general reminder that if you intend to file a bug report, please follow the guidelines. It's posted on the first post, linked to my website's sidebar and repeated quoted thanks to Hikitsune-Red each time there is a new page for this thread.
     
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