Greetings and hello, all.
Apologies if this has already been brought up, and doubly so if this happens to be the incorrect discussion for this, but I admittedly don't entirely know where else to go with this question, so please bear with me. -_-;
http://www.mediafire.com/file/oii9e54y95sbw8a/AnimationTest1.mp4
Now, with that in mind, I've recently gone and run a few tests with the various functions of the Action Sequence Packs (link above), and noticed a small black flicker just above the actors' side-view battler sprites - I suppose "screen tearing" may be the proper phrase, but I digress... Originally, I had assumed this to be some kind of issue with the position of the camera in relation the sprites' canvas, (namely, that it was simply too small for whatever reason) but after enlarging said canvas and running a few more tests, this would seem not to be the case, and I'm frankly at a bit of a loss of what exactly could be the issue here. (And more importantly, how I would go about fixing it. :/)
In any case, my apologies for the rather long explanatory text, and feel free to ask any necessary follow-up questions if need be.
My thanks in advance.
EDIT: After attempting to resolve the same issue in the same aforementioned way with a monster-related sprite, which was successful as far as I could tell, it would seem that perhaps the canvas is indeed the issue, so perhaps it may simply have something to do with how the engine processes actor sv battlers...? (Essentially meaning that adjusting their canvases won't solve anything either way, unfortunately.)
EDIT: After yet more testing, it would seem the ASPs are actually conflicting with the Animated Sideview Enemies script, oddly enough, thus causing the tear. After disabling sprite smoothing, the issue appears to have resolved itself... At least, as far as I can tell.
Apologies for wasting everyone's time... :/