- Mar 15, 2012
- Reaction score
Thanks for the kind words! The formula is updated as it goes along. For that reason, I would avoid any randomness in the formula, too, since that kinda borks the turn order stability.@Yanfly , great plugin as always. Now I don't know if I should use DTB with Turn Display, STB with TD or STB without TD!
Just one question, since I'm away from my Maker to test it: If I apply a formula to the turn order (so, instead of Agi, it is Agi plus rand(20)), this math is done to the whole battle, or each turn it is updated, giving each turn a slightly different order to each battler?
Oh woops! Good catch. I'll get that fixed.In 'Battle System - Standard Turn Battle' both the page and the plugin have a minor error with the line
This plugin requires YEP_X_BattleSysSTB. Make sure this plugin is located under YEP_X_BattleSysSTB in the plugin list.
I believe its meant to be YEP_BattleEngineCore
Thanks! I'll get that fixed!Plugin Name: Yep_X_BattleSysSTB
Do you have all the latest updates for the plugins in question? Yes
Plugin Parameter Changes: None
Bug Explanation: "i" Misspeled in the 420 Line.
- Yanfly.STB.Scene_Battle_commandEscape.call(ths); -
ReferenceError: ths is not defined
at Scene_Battle.commandEscape (file:///C:/Users/Artorius300/Desktop/Project1/js/plugins/YEP_X_BattleSysSTB.js:420:48)
at Window_PartyCommand.Window_Selectable.callHandler (file:///C:/Users/Artorius300/Desktop/Project1/js/rpg_windows.js:896:31)
at Window_PartyCommand.Window_Command.callOkHandler (file:///C:/Users/Artorius300/Desktop/Project1/js/rpg_windows.js:1420:14)
at Window_PartyCommand.Window_Selectable.processOk (file:///C:/Users/Artorius300/Desktop/Project1/js/rpg_windows.js:1150:14)
at Window_PartyCommand.Window_Selectable.onTouch (file:///C:/Users/Artorius300/Desktop/Project1/js/rpg_windows.js:1080:22)
at Window_PartyCommand.Window_Selectable.processTouch (file:///C:/Users/Artorius300/Desktop/Project1/js/rpg_windows.js:1048:18)
at Window_PartyCommand.Window_Selectable.update (file:///C:/Users/Artorius300/Desktop/Project1/js/rpg_windows.js:980:10)
at Array.forEach (native)
at WindowLayer.update (file:///C:/Users/Artorius300/Desktop/Project1/js/rpg_core.js:6521:19)
Exact Steps on How to Replicate Bug: When you succesfully escapes, error shows up.
Did you recreate the bug on the sample project? Yes.
Upload the sample project and share the link (ABSOLUTELY REQUIRED):