Plugin Name: YEP_X_SelectionControl and YEP_RowFormation (But it involves the YEP_CoreEngine, YEP_BattleEngineCore, and YEP_TargetCore.
Do you have all the latest updates for the plugins in question? Yes.
Plugin Parameter Changes: In YEP_X_SelectionControl "Actor or Enemy" to false, "Physical Front Row" to true and "Physical Weapon Range" to false
Bug Explanation: I have changed the parameters of YEP_SelectionControl so that single target physical skills can only target the front row.
If you use a physical skill that has the note <Enemy or Actor Select> does not take into account in which row is the target and allows to attack even if it is not in the front row.
The bug also reproduces if you use the notetag <Single or Multiple Select> allows to target in single target to the objectives of second row, when I think that the optimum would allow to target to all the enemies or in single target only to those of the Front row
I created 2 identical skills like attack (Physical Test and Multi Physical Test) with the modification that "Physical Test" has the notetag <Enemy or Actor Select> and "Multi Physical Test" has <Single or Multiple Select> and <Enemy or Actor Select>.
Attack allows you to only target the enemies in the first row. (But you can not attack your allies)
Physical Test allows you to attack all targets without taking into account the ranks, when it should allow to attack only your allies and enemies of the first row.
Multi Physical Test allows you to attack all targets without taking into account the ranks and attack all enemies or allies, when imho should allow you to target all allies, all enemies or single target only enemies of the first row.
Exact Steps on How to Replicate Bug: Just open the project and start a battle in the battle test, or start the game and trigger the slime-shaped event for a battle to appear.
In the battle Harold has the 3 skills that are involved in the bug, "Attack" "Physical Test" and "Multi Physical Test" to test the bug, from there can be seen as not allowing well target.
You can also see the notetags of the skills from the corresponding skill to check that everything is correct.
Upload the sample project and share the link (ABSOLUTELY REQUIRED): https://www.mediafire.com/file/220dbedw66ymc58/SelectionControlRowsBug.rar