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- Mar 15, 2012
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Cooldowns are applied at the start of a skill's usage. Therefore, any changes you do to it, won't actually show up on the next cast. Use this to accomplish what you need.I deleted the plugin and then downloaded again. The cooldowns are working now, decreasing by turn...
But I still don't know how to make my eval work
<Cooldown Eval>cooldown = 10;cooldown += $gameVariables.value(50);</Cooldown Eval>The skill enters in a 10 turns cooldown but the cooldown does not change according the variable. I tried to put v[50]-=1 in formula box, tried to link a skill with a common event (and there add -1 in variable 50)... but does not change![]()
<Cooldown Eval>
cooldown = 10;
var x = 5;
$gameVariables.setValue(1, x)
cooldown -= $gameVariables.value(1);
</Cooldown Eval>
Hooray!I did a very stupid mistake. When I updated the plugins earlier, the class change core ended up in the wrong place. I put it back under the Core engine and it's not crashing anymore.
Thank you for your patience and for all the plugins you make.
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