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MuteDay

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Hmmm, it's not impossible, but the setup would be rather tedious on the user end. As for adding an element, it's easier to do this using this technique.

I'll add it~ As for the Victory Aftermath, it should automatically resize according to the maximum party size. Though, I suppose when there's too many for an item rect to contain, it just ends up looking weird.
mine is set with 8 actors and it looks wierd 

updated the job mastery plugin with bug fixes and a code to let them use it with skilllearn and i think class system to determain if the job is mastered

version 1.1 MUE_JobMastery download
 
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Fox536

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Fox536

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Hey muteday what does the skill mastery do I don't remember it from fft
 

MuteDay

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Hey muteday what does the skill mastery do I don't remember it from fft
When you have learned all the skills for that job the game considers it mastered

Hmmm, is there a perm-link I can link to (like a dropbox)? Might be easier than having us both having to update it each time, haha.
yea give me a lil while to get into my dropbox and then ill post the new link
 

Riff

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Lots of contents this week. Thanks, Yanfly! :)

EDIT:

Oh, I found a bug, I think.

<After ATB: x%> no longer have effect (for me, at least). I have disabled all non-Yanfly plug-ins, and still same result. Tried with <After ATB: 66%> and <After ATB: 100%>
 
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firestalker

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What is the code needed to tell if the user is targeting himself?

ex.

if user.targetSelf

   perform action

else

   new action

end
 
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Sol Rising

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yanfly is there a command in your battle sequence plugin to apply a state to the user while attacking the enemy at the same time but by x% random chance? instead of automatically applying state? I know you can apply % chance for the skill if the target is set on user, but then I wouldn't be able to select a desired targeted enemy to be attacked at the same time.

or would this require a entirely differently plugin?
 

MuteDay

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@yanfly, can you update the description of the MUE_JobMastery on your site, it doesnt do anything to skills basicly how it works it

if you have learned all learnable skills for a job it gets marked as mastered 

and if you have foxes addon it will visibly show that on the menu
 

Riff

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yanfly is there a command in your battle sequence plugin to apply a state to the user while attacking the enemy at the same time but by x% random chance? instead of automatically applying state? I know you can apply % chance for the skill if the target is set on user, but then I wouldn't be able to select a desired targeted enemy to be attacked at the same time.

or would this require a entirely differently plugin?
You can actually try this:

<follow action>if (Math.randomInt(99) < x) add state y: user, showend</follow action>Just replace x with the chance to apply the state, replace y with id of the state to apply to the user. You can also put in other phases, but I think these kind of buffs would be suitable in the follow action phase.

Hope this helps!
 

Sol Rising

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You can actually try this:

<follow action>if (Math.randomInt(99) < x) add state y: user, showend</follow action>Just replace x with the chance to apply the state, replace y with id of the state to apply to the user. You can also put in other phases, but I think these kind of buffs would be suitable in the follow action phase.

Hope this helps!
thanks it works!
 

Yanfly

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Lots of contents this week. Thanks, Yanfly! :)

EDIT:

Oh, I found a bug, I think.

<After ATB: x%> no longer have effect (for me, at least). I have disabled all non-Yanfly plug-ins, and still same result. Tried with <After ATB: 66%> and <After ATB: 100%>
I think you caught me mid-update on that ATB update. I should have it fixed by now. :)

What is the code needed to tell if the user is targeting himself?

ex.

if user.targetSelf

   perform action

else

   new action

end
It'd be:

if user === target perform actionelse different actionend
@yanfly, can you update the description of the MUE_JobMastery on your site, it doesnt do anything to skills basicly how it works it

if you have learned all learnable skills for a job it gets marked as mastered 

and if you have foxes addon it will visibly show that on the menu
Sure. Will do!
 

firestalker

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I think you caught me mid-update on that ATB update. I should have it fixed by now. :)

It'd be:

if user === target perform actionelse different actionendSure. Will do!
Thanks Yanfly!
 

Riff

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For those who like the Libra Tips & Tricks, there's the copy and paste version out in addition to an extended version that shows all the enemy's stats, their weaknesses, resistances, immunities, and what elements they absorb! :D

http://yanfly.moe/2015/12/02/tips-tricks-libra/

You can get the copy and paste version there!
I didnt wanna use Libra initially, and now I do! Thanks, Yanfly! :)
 

CyndaBytes

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For those who like the Libra Tips & Tricks, there's the copy and paste version out in addition to an extended version that shows all the enemy's stats, their weaknesses, resistances, immunities, and what elements they absorb! :D

http://yanfly.moe/2015/12/02/tips-tricks-libra/

You can get the copy and paste version there!
Very Nice!

Have enemies tps? Is that because of your Plugins?

Can i use enemy's tp in battle damage formula?
 
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