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exnem

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Just wanted to say thank you  Yanfly  for all your amazing scripts. I have found myself not being able to live without some of them, and to have you bring them over to MV is just an amazing thing that you're doing, so thank you very much for all your time and effort. It clearly shows and I hope to someday be able to repay you for all your work.

Thank you kindly :)
 

Vegnarus

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If you play without the Battle Engine Core, you'll actually find out the way it's done in the Battle Engine Core is done exactly the same as it is without it when it comes to dual wielding. I've made no changes to this yet because I plan on revamping the unconventional dual wielding system given to us by default.
Yeah I actually tested that by turning off Battle Engine Core before posting here. That's why I said that it's also in the base engine of the game. I wanted to mention it though just to let you know in case you weren't aware of how messy Dual Wielding was in general. At least now I know that it's on your to-do list along with a revamp of dual wielding. I even had some ideas for Action Sequences Pack 2 for it but there would be some complications given how dual wielding works so I just mentioned the bug for now. 
 

SilverStarNeko

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I'm unable to replicate it, did you update all the plugins to the latest version?

 
I just checked it out

i only had the 2nd pack and engine core not updated but it still continued after i updated

could it possibly I am using the command in wrong way?

VSMOizW.png
or it is my codes order or maybe not compatibility?

bnFzzCr.png
I also included pictures for the error

rPUvTZ3.png


OoNkGwV.png
sorry if i am bothering and thanks in advance
 

Yanfly

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The notetag at the bottom should be </target action> not <\target action>.

 

Dear Yanfly, I updated my plugins directly from the link you just posted, and then I went into battle aaaaaaaaaaand all of my characer skills/spells aren't showing up  :o
 

For that, you most likely updated Skill Core. You'll have to follow the standard plugin procedures by opening the plugin within the plugin manager and clicking ok to refresh it. This way, any newly added plugin parameter settings are refreshed.
 
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Marcio

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Is it possible to center messages with the message core?
I didn't find any options.

Would it be hard to implement? 
I know we have the x and y coordinates, but to center something with more then 1 resolution would be nice. =)
 

SilverStarNeko

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The notetag at the bottom should be </target action> not <\target action>.
um...it was working fine with \ too other than the attack animation

well...and it still give error when i used /

maybe ill re-install the maker

maybe installation problem or something

vT5nu1E.png
 

Yanfly

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*============================================================================= * ATTACK ANIMATION: target, (mirror) *- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Displays the active battler's attack animation on the target(s). This will * be the animation determined by the actor's weapon(s). If it's an enemy, it * will be determined by the enemy's attack animation. If 'mirror' is used, * the animation will be flipped. *- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Usage Example: attack animation: target *=============================================================================Yeah, you're missing the target.
 

SilverStarNeko

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*============================================================================= * ATTACK ANIMATION: target, (mirror) *- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Displays the active battler's attack animation on the target(s). This will * be the animation determined by the actor's weapon(s). If it's an enemy, it * will be determined by the enemy's attack animation. If 'mirror' is used, * the animation will be flipped. *- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Usage Example: attack animation: target *=============================================================================Yeah, you're missing the target.
ohhh sorry again for the trouble ><"
 
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Apologies if this is the wrong place to ask but i'm using the Core Engine to resize my screen resolution and the screen and main menus are resizing but the game window is staying the same size?

Thanks in advance for any help, Yanfly's plugins are truely wonderful
 

TaraIzumi

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(i'm going to be a dick and post what i posted on yanfly.moe here as well to increase the chances of you seeing this :o )

 

Heyo Yanfly!

LOVE your work, so a billion thanks to you for all your hard work, but I stumbled upon an issue that I just can’t fix…

 

Using EquipCore together with the ChangeWeaponOnBattle plugin that came with RMMV causes my actors to not be able to equip shields during combat… weapons seem to work just fine, though.

for the shield slot it only shows weapons (no, the class can’t dual wield) and when i actually TRY to equip a weapon in the shield slot it simply deletes the weapon out of the player’s inventory completely.

 

i think i don’t have to tell you that this is pretty frustrating :(

is there anything i can do to fix it? is there anything you can do to fix it? would really appreciate help in this matter…
 
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Lionheart_84

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@Yanfly

What should I set in the skill note for those movements to the skill to 5 hits like in your video ???
 
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SilverDash

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Plugin Name: Yanfly Engine Plugins - Equip Core

Error Message: None

How to Replicate Bug:

- Open equipment menu for a random actor with 3 axes in the inventory.

- Equip axe.

- use the "clear" to unequip items.

At this point the axe is not unequipped, also there is no "remove" option in the weapons menu. So actually 2 bugs. The accessory for example does have a "Remove" option to unequip it.

Disabling this script (equip core) will make the "Clear" work again.

Class notetag used:


<Equip Slot>
Weapon
Armor
Accessory
Accessory
</Equip Slot>

Other:

plugins.png


http://s22.postimg.org/96sm3mwe9/plugins.png
 
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SilverStarNeko

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@Yanfly

What should I set in the skill note for those movements to the skill to 5 hits like in your video ???
I am not yanfly but i can try to help 

if i wasnt wrong it will be like 

action animationwait for animation

action effect

death break

action animation

wait for animation

action effect

death break

action animation

wait for animation

action effect

death break

action animation

wait for animation

action effect

death break

action animation

wait for animation

action effect

death break
 

action animation is used to play the skill animation

wait for animation is to until the animation is done

action effect is used to infect the damage to target

death break is to stop if the target is dead

so if u do it like

action animationwait for animation

action effect

death break

action effect

death break

action effect

death break

action effect

death break

action effect

death break
it will play animation once but will do damage 5 times

better watch yanfly's video for this
 

Lionheart_84

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I am not yanfly but i can try to help 

if i wasnt wrong it will be like 

action animationwait for animation

action effect

death break

action animation

wait for animation

action effect

death break

action animation

wait for animation

action effect

death break

action animation

wait for animation

action effect

death break

action animation

wait for animation

action effect

death break
 

action animation is used to play the skill animation

wait for animation is to until the animation is done

action effect is used to infect the damage to target

death break is to stop if the target is dead

so if u do it like

action animationwait for animation

action effect

death break

action effect

death break

action effect

death break

action effect

death break

action effect

death break
it will play animation once but will do damage 5 times

better watch yanfly's video for this




With your help and your commitment ... really ... but the effect is not the same as the video ... the character stays in place , and the animation hit the enemy exactly 5 times , but the character does the same movements of the video !!! anyway thanks again !!! I hope you can help me maybe Yanlfy

@BryanBram

Except for the problem in your attack mode , but how do with long-range weapons ???
 
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Yanfly

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Plugin Name: Yanfly Engine Plugins - Equip Core

Error Message: None

How to Replicate Bug:

- Open equipment menu for a random actor with 3 axes in the inventory.

- Equip axe.

- use the "clear" to unequip items.

At this point the axe is not unequipped, also there is no "remove" option in the weapons menu. So actually 2 bugs. The accessory for example does have a "Remove" option to unequip it.

Disabling this script (equip core) will make the "Clear" work again.

Class notetag used:

<Equip Slot>WeaponArmorAccessoryAccessory</Equip Slot>Other:

plugins.png


http://s22.postimg.org/96sm3mwe9/plugins.png
This isn't an error. If you look in the Equipment Rulings section of the plugin, you can dictate whether or not you wish for what pieces of equipment to be equippable and unequippable. This was explained in the video~

 

@Yanfly

What should I set in the skill note for those movements to the skill to 5 hits like in your video ???
 

I posted the exact sequence here :)

 

http://forums.rpgmakerweb.com/index.php?/topic/46691-pre-made-yanflys-action-sequence-sharing-and-discussions/?p=469563


 

(i'm going to be a dick and post what i posted on yanfly.moe here as well to increase the chances of you seeing this  :o  )

 

Heyo Yanfly!

LOVE your work, so a billion thanks to you for all your hard work, but I stumbled upon an issue that I just can’t fix…

 

Using EquipCore together with the ChangeWeaponOnBattle plugin that came with RMMV causes my actors to not be able to equip shields during combat… weapons seem to work just fine, though.

for the shield slot it only shows weapons (no, the class can’t dual wield) and when i actually TRY to equip a weapon in the shield slot it simply deletes the weapon out of the player’s inventory completely.

 

i think i don’t have to tell you that this is pretty frustrating  :(

is there anything i can do to fix it? is there anything you can do to fix it? would really appreciate help in this matter…
I would have to take a look into that plugin itself.
 

Lionheart_84

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This isn't an error. If you look in the Equipment Rulings section of the plugin, you can dictate whether or not you wish for what pieces of equipment to be equippable and unequippable. This was explained in the video~

 

 

I posted the exact sequence here :)

 

http://forums.rpgmakerweb.com/index.php?/topic/46691-pre-made-yanflys-action-sequence-sharing-and-discussions/?p=469563


 


I would have to take a look into that plugin itself.

THANK YOU!!!! MANY THANKS !!! :guffaw:   :guffaw:   :guffaw:

YANFLY What a nice effect that !!!  :o   :o   :o  Thanks again!!!!  :D   :D   :D

And for the other skill with continuous hitts type this ??? BD   BD   BD
 
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SilverDash

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This isn't an error. If you look in the Equipment Rulings section of the plugin, you can dictate whether or not you wish for what pieces of equipment to be equippable and unequippable. This was explained in the video~
Downloaded it from: http://yanfly.moe/yep/. There is no video there.

On your main page you have a ton of videos but I don't know which one should explain this.

But it was indeed in the rulings as a parameter. I overlooked it :p

Thanks.
 

Yanfly

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Here's a new Tips & Tricks video to show you how to add passive states to your items via Item Upgrade Slots!
 
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