- May 25, 2014
- Reaction score
- First Language
Didn't see this in time but the v1.01 from your page fixed the problem.Interesting. Try this: http://yanfly.moe/plugins/en/YEP_X_BattleSysCTB.js See if that fixes it for you.
Could you explain how the Full Gauge and Full Turn work in a little depth?
In my game characters start with anywhere from 3 to 10 agi, and all characters cap out at 100 agi, so I'm wondering what a good formula would be for the gauge and turn.
I also use the Skill Cooldowns, so getting the turns to be right is fairly important. I'm considering dropping the cooldowns and warmups, do you think they make sense to use with CTB (I'm considering just using skills that slow you down a bunch instead)?