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- Oct 6, 2013
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Hey Yanfly, I seem to notice an issue with your Battle Core v1.10. "Ex-Param Hp regeneration" pop-ups seems to not show up when the battle core is turn on.
Thanks! Got it fixed with the newest update!Hey Yanfly, I seem to notice an issue with your Battle Core v1.10. "Ex-Param Hp regeneration" pop-ups seems to not show up when the battle core is turn on.
Sure! I can consider that for a future extension plugin.I have loved your scripts for a long time. Great stuff.
One small request though. For your Message Core Script, you have the following:
Actor: Effect:
\af[x] – Shows face of actor x. *Note
\ac[x] – Writes out actor’s class name.
\an[x] – Writes out actor’s nickname.
*Note: Works for message window only.
I'm trying to setup dynamic user created characters, and I wanted to know if there was a way you could also add a frame choice for "\af[x] - Shows face of the actor". Say each actor had their own 8 faces on a single sheet, and uniformly frame 1 was happy, 2 sad, 3 angry, 4 sleeping etc etc. so that in a message box you could have it call up \af[x.y] where x is character and y is number slot corresponding to emotion. Does that make sense? Any chance that's possible?
That would be amazing like a form of socket system like diabolo and things. And then maybe pay gold to remove the gem from the weapon etcHi Yanfly,
First THANK YOU VERY MUCH FOR ALL YOUR HARD GREAT WORK !!!WOW You are my hero !!
I have a question about the YEP_X_ItemUpgradeSlots.js :
Is it possible to add a Notetag on a item that will make a item possible to put On and Off on a Equipement?
Ex: I want to put my Power Stone + 10 on a Sword, but I want to be able to use that same Power Stone + 10 to another objet later in the game. Is it possible with your pluging? or is it something you could add? Right now, im just able to put my upgrade one time and after that it's burn into the objet forever.
thx again!![]()
This is what I would immediatly use as well. As a matter of fact, I even build my games's systems around this feature already. I believe Yanfly mentioned on YouTube somewhere he is considering this but with all his brilliant work on so many scripts, I can understand it's not on the top of his list. I'll build a small shrine for Yanfly when he decides to do this though!Hi Yanfly,
First THANK YOU VERY MUCH FOR ALL YOUR HARD GREAT WORK !!!WOW You are my hero !!
I have a question about the YEP_X_ItemUpgradeSlots.js :
Is it possible to add a Notetag on a item that will make a item possible to put On and Off on a Equipement?
Ex: I want to put my Power Stone + 10 on a Sword, but I want to be able to use that same Power Stone + 10 to another objet later in the game. Is it possible with your pluging? or is it something you could add? Right now, im just able to put my upgrade one time and after that it's burn into the objet forever.
thx again!![]()
For that, go to the Battle Engine Core's parameter settings and set the action confirmation step to false.Bug/Annoyance Report:
So when a skill is set to a scope of random targets (like 1 random enemy), the battle still has you choose a target.. That shouldn't happen!
With AutoPassiveStates, if you give the same passive state to a battler in more than one way (say, actor, class, and weapon), you get the state multiple times, including multiple instances of the display. I'm pretty sure you're only supposed to have each state once.
Triple-blinding: when just regular old single-blinding someone isn't enough.![]()
Strange, for 0 slot cost item upgrades, you should be able to use them regardless. Can you show me what are the notetags you're using?I do have another issue though, regarding the Item Slot Upgrade plugin. I can't use a Reset Scroll (Reset Stone in my case) on an armor or weapon after all of their slots filled, even if I put in the tag for the Reset Stone to use 0 slots. I did notice that if I use it before the slots are filled and I save and reload, the armor or weapon will show that the Reset Stone took up 1 slot.
Hey Yan, i know your probably really busy with everything and im not sure if you will get time to read or reply to this with the amount of requests etc you get on a daily basis but i was curious? how hard would it be or would you be able to make a small script that caused the game to Autosave? i mean when someone wants the game to autosave they make an event and then type a script command "savegame" or something like that?
Thanks for the catch! I got this fixed: http://yanfly.moe/plugins/en/YEP_ItemCore.jsI posted on your blog, but well...I will post here too
As of November 5th 2015 update:
I found some errors in your item_core plugin.
Using your item_core plugin, if you want to set a variable (let’s say V[100]) to the number of the item (let’s say item 01) possessed by party, the V[100] will always return 0.
Could you please check it up~~?
Thanks as always~~
You can change it in the plugin's parameter settings.How do you change color according to the status bar ??? example Haste ???