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- Mar 15, 2012
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Game Font load errors are attributed to you not having the proper font in your folder. If you removed it for whatever reason, you'll get that error. If you did remove it, I recommend you adjust the Core Engine settings because it references it. I strongly suggest you do not use plugins unless you've looked over all of the settings (this goes for the Core Engine) and made the proper modifications to it.Alright...I hope I'm in the right place for doing this kind of thing. Yanfly did say to report bugs (I assume also errors) involving his plugins on this thread?
Right now, I'm using only Yanfly's plugins, since I've had a relatively decent amount of success after learning how to use them at a basic level. Some, however, just
don't want to behave themselves...here's the errors, the plugins involved, and also the debug log of the errors in the Developer Tools window.
==========
Error log for "Failed to load GameFont"
==
Problem happens with YEP_ItemCore
YEP_X_SkillCooldowns
YEP_X_SkillCostItems
YEP_DamageCore
YEP_InstantCast
YEP_AutoPassiveStates
YEP_Taunt
YEP_Subclass -- This makes two errors I've seen caused by this plugin?!
-The curious thing is that NONE of these plugins are relevant to the
error itself. NONE OF THEM. Not even in the error log.
rpg_managers.js:1618 Error: Failed to load GameFont
at Scene_Boot.isGameFontLoaded (rpg_scenes.js:195)
at Scene_Boot.isReady (rpg_scenes.js:183)
at Function.SceneManager.updateScene (rpg_managers.js:1667)
at Function.SceneManager.updateMain (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_CoreEngine.js:808)
at Function.SceneManager.update (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_CoreEngine.js:797)
==
Error log for TypeError: Cannot read property 'learnings' of null
==
Problem happens with YEP_ClassChangeCore -- (sort of. The Core works by itself just fine...)
YEP_Subclass
-This is bothersome. I just generically loaded these two plugins, since
most of Yanfly's stuff tends to work right out of the box and is also
designed to mesh perfectly with each other in order to empower our options
in making games with RPGMaker.
So...why am I having this problem?
rpg_managers.js:1618 TypeError: Cannot read property 'learnings' of null
at Game_Actor.updateLearnedSkills (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_ClassChangeCore.js:480)
at Game_Actor.updateUnlockedClassSkills (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_ClassChangeCore.js:475)
at Game_Actor.refresh (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_ClassChangeCore.js:430)
at Game_Actor.refresh (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_BattleEngineCore.js:3265)
at Game_Actor.unlockClass (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_ClassChangeCore.js:447)
at Game_Actor.setSubclass (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_X_Subclass.js:676)
at Game_Actor.initSubclasses (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_X_Subclass.js:646)
at Game_Actor.subclass (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_X_Subclass.js:651)
at Game_Actor.subclassParamBase (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_X_Subclass.js:696)
at Game_Actor.paramBase (/C:/Users/David/Documents/Games/Chapter%201/js/plugins/YEP_X_Subclass.js:691)
The "learnings" is due to the fact you have a nonexistant class.
And seeing the way you list your plugins earlier, I strongly recommend that you order your plugins as listed on this page: http://yanfly.moe/yep/
Yay! The newest update of Gab Window is super duper cool! Thank you Yanfly!
Also is it meant to say Yanfly Engine Plugins - Template at the top of Gab Windows? It seems a bit odd...
EDIT: I updated it and checked the parameters and all that, but "GabSwitch x" doesn't work for me... In particular the command I'm using is
GabText Test!
GabActor 1
GabSwitch 28
ShowGab
But what happens is that the Gab happens and it works BUT the switch isnt flipped for some reason... Does this happen for anyone else or have I done it wrong?
GabSwitch 28
ShowGab
But what happens is that the Gab happens and it works BUT the switch isnt flipped for some reason... Does this happen for anyone else or have I done it wrong?