- Joined
- Jun 10, 2015
- Messages
- 403
- Reaction score
- 17
- First Language
- English
- Primarily Uses
This looks good, but doesn't provide a plug in. Just the script :/Just use this.
This looks good, but doesn't provide a plug in. Just the script :/Just use this.
It does, read the whole thing!! It provides it own editor plus a plugin or a script, whatever you wish to call it!This looks good, but doesn't provide a plug in. Just the script :/
Good day~
I think Estriole means, that the new position you assign to the Gab Window does only apply for the one message immediately following the command. So if we had four messages, and put the command for, (e.g.) positioning it to the upper right after the second message, only the third one would be affected.
Also, one my messages was lost in the endless abyss of messages - (or I overread your response, terribly sorry if I did!) but for the extra enemy drops plugin - is there a way to have an enemy drop, let's say, one out of three weapons that all have a 100% chance? I remember modern_algebra having something like that for VX Ace, it'd be sweet to see it possible in MV too!
Have a wonderful day~
I'll have to add that feature in at a later date.Yes it's like that...
Calling the plugin command will set the next gab window position... but if there's another gab after that it reset to normal position. So the plugin command is one time only position change for gab window.
So far, I have no plans on making a quest log yet (as now, I'm mostly focusing on mechanic aspects).Yanfly, I have a question about your engine.
I plan to create a quest log for my game, so that it can keep track and record into a journal entry for the players progress. It'll keep track on main quest and side quest, the complete and incomplete, and rewards it introduces. Will I need to use your engine to write all that in if I use the core engine or do I use the default engine?
Unless you plan to make something similar to what I mention, I'll seize the project.![]()
I tested it, and the error lies in here:Okay, Ive tried and tried and I just can't get this notetag to work. Brand new project. All plugin are in order based on Yanfly's preferred order on her page. I'm trying to use the Extra Enemies Drop plugin to drop an item when I have another item on me. Now I've carefully copied and pasted every bit of this over and over again. I can get it to work if I uses switches instead so its just the middle part I'm messing up:
<Conditional Item 5 Drop>Item 6 Count >=1: +100%</Conditional Item 5 Drop>At the end of the battle I'm getting "ReferenceError: Line is not defined." Ive tried using === instead of >= with no luck either.
Not currently. I'm thinking about just leaving that for enemy scan.Really excited for the planned releases!Just curious, are there any plans on expanding the enemy HP gauge functionality to optionally draw MP/TP gauges as well as number values for the gauges?
Thanks, I'll get it fixed by tonight~Okay, Ive tried and tried and I just can't get this notetag to work. Brand new project. All plugin are in order based on Yanfly's preferred order on her page. I'm trying to use the Extra Enemies Drop plugin to drop an item when I have another item on me. Now I've carefully copied and pasted every bit of this over and over again. I can get it to work if I uses switches instead so its just the middle part I'm messing up:
<Conditional Item 5 Drop>Item 6 Count >=1: +100%</Conditional Item 5 Drop>At the end of the battle I'm getting "ReferenceError: Line is not defined." Ive tried using === instead of >= with no luck either.
Just do it like the slime! The slime is probably called something like "Slime1_1" and so you put that in a note-tag, correct!Alright, thanks!
Also have another question, based on one of your plugins. It's the Sideview Animation one. I try following the steps for the actors, but I don't fully understand it. Like how exactly can I create an side actor to be an enemy? Will I need to use GIMP or something? I understand the enemies, such as the slimes, but it's the actors I don't understand