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- Nov 2, 2013
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Hello!!! How do you create a skills "Jump" as the Dragoons of Final Fantasy ???
Notetag that I set ???
Um... I think it could be possible using action sequences and the Buffs and States core. I almost got it working, I just lack some specific JS codes.There is no way to do this yet with my plugins.
What I did was create two identical skills, I'll call them Jump 1 and Jump 2 to avoid confusion. I also made a state "Jump State".
The actor uses the skill Jump 1. Using the action sequences, I set the actor to jump above the screen, set his opacity to 0, then perform finish and end the sequence there. Jump 1 also adds the state "Jump State" which gives the actor a 0% target rate and makes him not able to attack. The state lasts one turn. I then used the <custom leave effect> notetag to force the actor to execute the skill "Jump 2" upon expiry of the state (ie after one turn). The Jump 2 skill has the sequence commands to execute the rest of the skill, jumping on to the enemy, dealing damage etc.
(Jump 1 and Jump 2 would both have the name "Jump" so the player wouldn't know that they are two different skills)
The only problem is, I need to record the user's actor's id/ party index and the target's troop index in variables so that when using the force action command, I can use the variables to accurately select the actor that used the skill and the enemy that was selected when using "Jump 1".
I tested it and it worked, but its still very delicate and could result in flaws/ bugs in the long run, not sure. Yanfly, if you could tell me if there's anything wrong in this method, that would be of great help ^_^.

