Not sure why you're censoring out the text there. That top censor is the very source of the error. If you don't show me it, I can't provide you an answer.Hey I'm having an issue with the sideview enemies plugin.
The issue occurs after I set sprite smoothing to false.
I'm not sure I understand but OK I'm not gonna ask questions. I shall wait for the fix.Because sometimes the filepath doesn't extend all the way to the second line. By censoring it, it doesn't give me clear information on what's actually causing the error.
I'll have this fixed by tonight.
Since I cannot reproduce the error, I'm going to ask you to do the following.I've found an issue when I updated to the latest battle engine core (works fine in 1.22).
I've tested this in a blank project with just 2 scripts, core and battle core (both fully updated).
Using a forced action on 'turn 0' causes every turn from that point to end prematurely.
Basically after setting everyone to attack the fastest person acts then its back to selecting commands, fastest person acts, select, fastest...
The turn seams to end after the very first action...
This only happens in battles with a troop event on turn 0.
Feeling ignored@Yanfly
I'm not sure if you saw my post in your site a couple days ago, but there is a graphical bug when you use CTB along with default item/skill windows in battle. In the Battle Engine Core parameters, Windows Settings, set the Lower Windows to “false”. When you open the skill or the item window in battle, the battlers faces from the CTB turn order stay on top of the skills/items names and costs/quantity.

Thanks, I'll take a look.Sigh, for a minute I thought I'd solved it, looks like I just forgot to save after putting in the scripts... Still bugging out.
https://www.dropbox.com/s/j1jekf3lg269nfj/dummy.7z?dl=0
https://www.dropbox.com/s/j1jekf3lg269nfj/dummy.7z?dl=0
Apart from pruning art and sound for a smaller file size the only real changes are adding YEP_CoreEngine and YEP_BattleEngineCore and adding a forced action (turn 0) to troop 1
To check the element of the skill being used, you can use this:Feeling ignored
Is there a way to check the element of the skill used against me in the buffs and states lunatic tags? I'm trying to make a state that makes my character immune to a single attack from a element, and I need to check if the skill used against me is from said element for me to negate the damage and remove the state. I'm trying to use it with the <Custom React Effect> notetag, but I have no idea what to put in the "if".
The Gamepad config only shows up if you have a gamepad detected. As for the Keyboard config, the position is determined automatically. The same goes for Credits and Homepage so you'd have to create a separate plugin for that or change the code of the existing plugin for that. If you intend to do that, I suggest you ask here: http://forums.rpgmakerweb.com/index.php?/forum/128-jvscriptplugin-support/Um I'm having an issue with the Gamepad config script. it's not showing up in the options menu. No error message or anything.
Also a question, how do I change where the Keyboard Config option is located? I want to put it under SE Volume with Gamepad Config above Keyboard Config.
For the main menu I would like to put Credits below Home Page.
Thanks a lot Yanfly, it works like a charm. I don't understand why you are not answering me about the bug report I made (about CTB icons and normal item/skill windows). I understand you have a lot of work and little time. If you don't plan on fixing this, it's fine by me, I just think I deserved a answer.To check the element of the skill being used, you can use this:
var elementId = this.item().damage.elementId;
I actually miss a lot of the posts sometimes since these threads go through such huge speeds. x_xThanks a lot Yanfly, it works like a charm. I don't understand why you are not answering me about the bug report I made (about CTB icons and normal item/skill windows). I understand you have a lot of work and little time. If you don't plan on fixing this, it's fine by me, I just think I deserved a answer.
Either way, I want to thank you for all the plugins, support and feedback you provide for us all. You are really awesome.
I completely understand that. Thanks for your reply.I actually miss a lot of the posts sometimes since these threads go through such huge speeds. x_x
As for the CTB Icons, I'll take a look at it
IT WORKS! Thank god it works, I can't believe how badly this screwed up my game.EDIT: Seems like I fixed it without knowing in the newest update. You can grab it here:![]()
If you're going to use Floating, you need the Action Sequence Pack 2 plugin. If you have it, place it above the Animated Enemies plugin on the plugin list in this order: http://yanfly.moe/yep/I encountered yet another error with the Animated sideview battlers plugin this time after I applied the floating notetag to an enemy.