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I just tried this and it works:Yanfly, I apologize for the my issue/question taking more time than either of us expected. I am not new to code (having written extensive Ruby scripts for VXAce) so if I am doing something obviously wrong I am totally missing it.
If anyone else sees my mistake, please tell me.
I may not have been clear in my last post. But this solution doesn't seem to work.
16_0116_limitesUses_issue_1.PNG![]()
The skill being used is skill:235. That note tag should be removing an extra use, asn removing 2 uses from skill:240, but neither happens.
skill:235 simply loses one use (as normal). Nothing more.
Trying this one, fails as well.
16_0116_limitesUses_issue_1b.PNG![]()
I asked if there was a specific lunatic note tag I should be using. But after trying the most obvious (from Limited Uses), I tried the more generic (from Skill Core)... None have worked.
I didn't want to suggest making even more work for you, but this difficulty has me wondering if it wouldn't simply be easier for you to add user versions of the note tags that already alter uses for targets of the action?
Again, thanks for your time. I know it's at a premium.
I get this error when the Aftermath Level Up screen is supposed to come up. Help? ^^;;
That's what it was... I REALLY really hate my brain sometimes. It always seems to be the simplest mistakes that cost me the most time.I just tried this and it works:
<Custom Execution>user.paySkillLimitedUseCost(236, 1);</Custom Execution>From what I understood before, I didn't know if you wanted to make it raise the limited uses remaining or to spend them. If you're to spend them, the value needs to be positive.
Haha, no worries about. Sometimes, we're so used to thinking of complex mechanics that we overlook the simplest of things. I do it often, too.That's what it was... I REALLY really hate my brain sometimes. It always seems to be the simplest mistakes that cost me the most time.
You can.I only wish there was a way to hide the number of recipes... is there?
I did, and now the error happens AFTER the new Aftermath Level Up screens. Same error.Update your Victory Aftermath.
Haha, no worries about. Sometimes, we're so used to thinking of complex mechanics that we overlook the simplest of things. I do it often, too.![]()
Since I cannot reproduce the error, I'm going to ask you to do the following.I did, and now the error happens AFTER the new Aftermath Level Up screens. Same error.
Please update your Victory Aftermath plugin.Hey Yanfly, I get this error when i use the aftermath level up plugin.
don't know what to do with it.
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Ex and Sp parameters can't be natively increased as they're rates determined by traits. You'd have to use this method and create a state with traits that modify the affected ex or sp parameters.Hello again, Yanfly! Another noob question:
How can you increase Ex-Parameters and Sp-Parameters using the Item Upgrade Slots plugin? Like for example, an upgrade scroll will increase evasion by 20% when applied to an armor.
Thanks again and sorry for the inconvenience.
Yes~@Yanfly, can I ask for a small thing?
Can we have "or" choices for multiple currencies? Like, buy using 5000 gold OR 3 ruby jewels....
*facepalm... I can't believe I overlooked that video. Thank you, Yanfly. Your plugins are amazing!Ex and Sp parameters can't be natively increased as they're rates determined by traits. You'd have to use this method and create a state with traits that modify the affected ex or sp parameters.
Basically letting the subclass have it's own level separate from the level of the main class correct?I dont know if someone already asked this question, but it is possible to let the actors subclass, from the subclass plugin, gain exp and lvlup just like the normal class?