- Joined
- Mar 15, 2012
- Messages
- 1,743
- Reaction score
- 2,638
Trying to get TP Modes to start with 50% of the bar filled, but I keep getting gradient errors when I use a.maxTp * 0.5 or if I divide by 2
You need a () after that maxTp.
Trying to get TP Modes to start with 50% of the bar filled, but I keep getting gradient errors when I use a.maxTp * 0.5 or if I divide by 2
Thanks for that, works like a charm now.You need a () after that maxTp.
Why limit such a good plugin only to Scene Map? It wouldn't be nice to allow it during Scene Battle?
Anyway, glad to see this wonderful plugin released, I was hoping it will be chosen since the first time I voted for it.
Goog job, as always.
Having Keyboard config and button common events, the common events are shown as "ok" as well. Is there a way to map these common events too, just the way as you can regular buttons this way?
Not sure if it's been reported yet, but there is a serious crash that occurs with the victory aftermath level up plugin. If I have "EXP for Reserve Members" checked in the system I get the following error when it goes to show the reserve members level up.
View attachment 29591
I didn't include Battle functionality because Common Events in battle is a whole other animal to get right. It's mostly the same reason you won't see parallel common events working in battle either. That said, I do intend to make a plugin in the future that allows for extended keyboard functionality for the future.
I thought I mentioned this in the video, the plugin page, and the help file... Well then, I'll mention it here, too:
* ============================================================================
* Compatibility Issues
* ============================================================================
*
* This plugin will most likely have compatibility issues with anything that
* alters keystrokes or makes use of them through a different manner.
*
* This will include the KeyboardConfig.js that was provided for the RPG Maker
* MV plugin pack made by Yanfly Engine Plugins. A future revision of the
* KeyboardConfig.js will be made to accomodate the changes made by this plugin
* to give better control and access.
Please update your Victory Aftermath...
I posted this on your blog, but I figured there hopefully isn't any harm on posting it here either. It seems there may be an issue with the battle engine core and the animated enemies plugin.
TypeError: Cannot read property 'height' of undefined
at Game_Enemy.Game_Battler.spriteHeight (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_BattleEngineCore.js:3319:35)
at Game_Enemy.Game_Battler.spriteHeight (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1024:56)
at Sprite_Enemy.updateSVStateSprite (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1413:30)
at Sprite_Enemy.updateStateSprite (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1405:12)
at Sprite_Enemy.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/rpg_sprites.js:951:14)
at Sprite_Enemy.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_BattleEngineCore.js:2622:36)
at Sprite_Enemy.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1396:36)
at file:///C:/Users/chelf/Documents/Games/Test%20Project/js/rpg_core.js:3290:19
at Array.forEach (native)
at Sprite.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/rpg_core.js:3288:19)
The game crashes when I try to enter a battle with those plugins enabled. I have tried with a clean project, and get the same result. If you need it, I can upload a test project for you.
Not sure if it's been pointed out yet (as there's a lot of pages to go through) but with the Item Core, the layout adds a 0 for MP related recovery, but not HP.
Is this intentional? Just looks a little jarring.
My exchange system in events (I'm writing the tutorial topic.)
using More currencies and yanfly's engines![]()
I posted this on your blog, but I figured there hopefully isn't any harm on posting it here either. It seems there may be an issue with the battle engine core and the animated enemies plugin.
TypeError: Cannot read property 'height' of undefined
at Game_Enemy.Game_Battler.spriteHeight (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_BattleEngineCore.js:3319:35)
at Game_Enemy.Game_Battler.spriteHeight (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1024:56)
at Sprite_Enemy.updateSVStateSprite (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1413:30)
at Sprite_Enemy.updateStateSprite (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1405:12)
at Sprite_Enemy.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/rpg_sprites.js:951:14)
at Sprite_Enemy.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_BattleEngineCore.js:2622:36)
at Sprite_Enemy.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/plugins/YEP_X_AnimatedSVEnemies.js:1396:36)
at file:///C:/Users/chelf/Documents/Games/Test%20Project/js/rpg_core.js:3290:19
at Array.forEach (native)
at Sprite.update (file:///C:/Users/chelf/Documents/Games/Test%20Project/js/rpg_core.js:3288:19)
The game crashes when I try to enter a battle with those plugins enabled. I have tried with a clean project, and get the same result. If you need it, I can upload a test project for you.
I did give it an image, and it crashed anyways, that's the problem. Case sensitive and all that. This also happens to sideview battlers which have worked before with images.Alright, just received your sample project so I'll post the response here so other people can see it.
You absolutely need to have an enemy image for your battler even if you're strictly using only sideview animations. This is not limited to just my plugins. If you turn off all of my plugins and attempt to run a battle with a battler that has no image, it will crash regardless. This is not a bug with my plugin. Give your battler a slime or bat image. It doesn't matter.