- Dec 17, 2013
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You should suggest people to use this and manually remove some of their files for smaller projects ^_^
At the moment, I'll be keeping them all visible so the player has a visible representation of what can be stolen. I figured this is the best approach since the concept comes from SRPG's where you can see a unit's entire inventory at once when deciding on what to steal. However, I can add an option later down the road to give the option to hide those.
What do you mean?
I want to stop the player from jumping when they are in the World map, is there a way to avoid or turn off jumping in certain maps?
You created the plugin to fill the TP gauge based on actions taken in battle .... (type FFX) so my question was the following ... do something like that, however, influence the filling of the Party Limit gauge ...
Create the same screen to set what type of TP mode set:
By setting "Stoic" ... "Raise TP by guarding in battle or receiving damage".
and at this point to create:
By setting "Stoic" ... "Raise Party Limit Gauge by guarding in battle or receiving damage".
I realized that I want to say ???
Are you using the button common events? If you are, you can make a conditional branch to check what map the player is on before you allow the plugin command to go through.
You want TP modes for how battlers gain Party Limit Gauge? Is that what you mean?
Yes ... in other words ... yes !!! .... you can do ???
Is there a way with the enemy level plugin to give less exp if the player is higher level than the monsters ?
Something like FF8.
I am having this same issue. Any way of fixing this?
Edit : I've to admit, I hope someone will make a tutorial of how to use math and formula in that lunatic mode because I'm a total noob.
ok, i had the plugin at the very bottim of my list, and it was overlapping like that, now i moved it up, still having an issue, but it's when i have it above YEP_SkillCore, it doesnt show up at all. I put it right below it, and it's still having the overlapping issue.
Is there maybe just a way to stop that enemy emerging window from showing?
Back in RPG Maker VX Ace I wrote a plugin that essentially let you turn actors (or enemies) into weapons or other equipment. Is it possible to directly alter the parameters of individual equipment items with just the Item Core script, or do we need to write an entire new script based on it to be able to dynamically alter parameters, traits and other details during play?