SumonoskexXx

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Hello! I've got a pretty simple question with the YEP Action Sequence plugins.

I recently added VisuStella's Active Chain Skills plugin to my game where I also use sideview. the problem is that when I chain skills, every skill sends the actor back to home position before doing the next skill.

I tried looking at the scripts to see if there was some sort of home position "unanchoring" or such, I also tried to search the forums but got nothing. The closest I got was setting actors in a specific X and/or Y coordinate, but I don't think this would work when the actor moves near targets that are in different positions on screen.
 

ATT_Turan

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I'm not sure how you'd get around this without some moderate-level coding. Yanfly's action sequences are specifically designed to return elements to their default setting at the end of every skill, and what the VisuStella plugin is doing is executing multiple skills on your turn.

So you'd have to find the code that processes all the end of skill stuff and remove the code that moves the actor back...and hope it doesn't break something else.
 

SumonoskexXx

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Hmm. I'm not very good with coding, but I thought about that line of thought and figured I'd have to manually set all skills to return actors to home positions instead of the script doing it by default. I'll tinker with it and post how it goes, wish me luck.
 

MarxMayhem

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The <Finish Action>tab, by default, does the perform finish sequence. If you are trying to prevent battlers from moving back from their home spot, simply add the <Finish Action> tags for the skill/s in question and leave them blank (or do not include the perform finish sequence if you need those for something else).
 

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