RMMV YEP_BattleEngineCore - Remove Buffs and States

Ket

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Hello all, I'm experiencing a compatibility issue with Yanfly's YEP_BettleEngineCore and Mog's MOG_BattleHud (code in attachments since the site got nuked).

The issue specifically is with states.

I'm using Mog's Battle Hud because it shows status effects, buffs, and debuffs in a line, allowing the player to see all active effects at once. On top of this, Mog's Battle Hud displays an icon above the enemy to show that it is guarding.

With both YEP_BattleEngineCore and MOG_BattleHud active, the guard icon is gone and the buffs and debuffs do not display. However, status effects remain untouched, working as they should, displaying all active effects in a line for the player, but not the enemy.

To resolve this, I would like to remove buffs and states from Yanfly's YEP_BattleEngineCore as it seems to override and break everything Mog's Battle Hud is trying to do with these.

I've tried doing this myself, but I just end up breaking the code. Any help would be appreciated.
 

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  • MOG_BattleHud.js
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Ket

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Ket

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Ket

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Ket

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