<Custom Apply Effect>
// Calculate the damage to be dealt by the formula.
target._Guidato = Math.floor((origin.param(7) - 10) / 2);
</Custom Apply Effect>
<Custom Remove Effect>
// Remove the damage effect.
target._Guidato = undefined;
</Custom Remove Effect>
<Custom Regenerate Effect>
// Default the DoT formula.
target._Guidato = target._Guidato || Math.floor((origin.param(7) - 10) / 2);
// Increases the target's HP
target.gainHp(target._Guidato);
// Start the damage popup.
target.startDamagePopup();
// Clear the target's results.
target.clearResult();
</Custom Regenerate Effect>