Good evening folks. I was messing around with my project a bit this morning, specifically with the YEP_ClassChangeCore plugin, and discovered an unfortunate bug. Steps to reproduce: Unlock several classes for one or more actors, either by plugin command, or by using the event command to change classes. Use the plugin command DisablePrimaryClassChange n where 'n' is the actor ID of the above actor. Note that this actor can still change classes in the class change menu, despite the help information indicating otherwise. The actor._canChangeClass value is updated to 'false' from undefined, as expected, but the menu doesn't seem to check this value before allowing a class change in the scene. I don't know about how menu scene work to quickly figure this out on my own, so I'm hoping someone else maybe already fixed this problem and is willing to share it, or knows how to fix it quickly. Thanks in advance.