YEP_CoreEngine Screen Width/Height Problems (SOLVED)

Sketchward

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So I use the Screen Width and Screen Height sections in the plug-in to change the game window resolution, in this case to 768x720. It resizes the window that the game runs in, but it doesn't actually display the game resized in any way. The game stays the original resolution, with the top cut off (normal, I didn't expect it to do any scaling, and this is what I wanted), and vertical black bars along each side of the game window (not normal, not wanted).

This is all in windowed mode, not in full screen, so I don't think it's any kind of aspect ratio problem.

How do I get rid of the black bars, and get the plug-in to display the game all the way to the edges of the window?

Things it is not:
Another mod (I've tried running just the core engine to the same result)
Map is too small (Tested on a 500x500, it cuts off the sides of the game window with black bars regardless of map size)
 

ShadowDragon

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does the same happen as 900x900 resolution?

so far I know, lower than default 864x624 can give troubles.
always try to resize the resolution per tile (17x 48 (864) and 13 x48 (624))

so far I know, the best way is to go bigger.
another problem is if you use SRD_GameUpgrade if not mistaken which is below
YEP_EngineCore (if you use it) which have to change instead of yanfly.

if not using the SRD plugin, do you use another screen resolution plugin?
because those overwrite YEP_EngineCore.

either make it the same as YEP_EngineCore or the one below it.
making the same for all plugins that change resolution = safest though
to make sure it have that one.
 

Sketchward

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does the same happen as 900x900 resolution?

so far I know, lower than default 864x624 can give troubles.
always try to resize the resolution per tile (17x 48 (864) and 13 x48 (624))

so far I know, the best way is to go bigger.
another problem is if you use SRD_GameUpgrade if not mistaken which is below
YEP_EngineCore (if you use it) which have to change instead of yanfly.

if not using the SRD plugin, do you use another screen resolution plugin?
because those overwrite YEP_EngineCore.

either make it the same as YEP_EngineCore or the one below it.
making the same for all plugins that change resolution = safest though
to make sure it have that one.
Thanks for taking the time to reply.

In my original post, I had listed that I am testing the plug-in by itself, with no other plug-ins enabled.

I just tested it at 900x900 and got the same result. See attached:

 

ramza

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What window are you displaying on the screen there? The titlescreen? A map?

If it's the title screen, the titlescreen image also needs to be your screen resolution, or it'll have black bars to fill the rest. Likewise, a map scene needs enough tiles, or it fills the remainder of the screen with black 'nothingness'.

The in-game menu should fill the full screen, though so try that out and see.
 

Sketchward

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What window are you displaying on the screen there? The titlescreen? A map?

If it's the title screen, the titlescreen image also needs to be your screen resolution, or it'll have black bars to fill the rest. Likewise, a map scene needs enough tiles, or it fills the remainder of the screen with black 'nothingness'.

The in-game menu should fill the full screen, though so try that out and see.
It's all of them. They're all that size. The black bars at the side remain that size for the entirety of gameplay. Main menu, world map, battle, and game menu.
 

Sketchward

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Sorry, not sure what forum rules are on bumping threads but I've fallen off of page 1 and I'm still struggling with this issue. I've managed to find a 4:3 resolution divisible by 16 that works (800x600, close to the RPG Maker MV native resolution) but this isn't ideal for the way I have my tiles and maps laid out, and I'm really wanting to use 768x720 if at all possible.
 

Sketchward

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Bumping again today, back on page 2.
 

Frostorm

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That's weird, I just tried making a new project with only YEP_CoreEngine and set it to 768x720 but didn't get the issue you described.
1595210321627.png
 

Sketchward

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Hmm I just created a fresh project and installed just that one mod and tested it - I got the same result I have been getting. Could it be something related to video drivers? That's going to be weird if the game looks different on every computer depending on what hardware they run?
 

Frostorm

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To my knowledge, every computer I've testing RPG Maker on gets the same result. What RPG Maker version are you running btw? Mine is 1.6.2. This is the only thing I can think of...perhaps your fresh project and mine are somehow different due to the files used to create them.

Edit: Try replacing your new project's game files w/ this. If this doesn't work then yea, it may be a computer issue...
 

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Sketchward

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As far as I know I'm on the latest version, since I installed from Steam less than a month ago. Unless the default Steam download is an out-of-date version?

Closed the project, copied and overwrote the JS folder, re-opened, launched, this is the result:

 

Frostorm

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@Sketchward That's so weird! Is this the same result you've been getting or different in any way?

Edit: Btw, what video card are you using (I really don't think that's the issue but, might as well ask).
 

Sketchward

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Same result that I have been getting, no noticeable changes.

I'm not using weird equipment either, I'm on Windows 10 on a very common RTX 2070 Super video card with up-to-date drivers. There's nothing unusual or rare about my build.
 

Frostorm

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Ok, this might be overkill, but are you willing to reinstall RPG Maker MV? You'd want to back up your project of course. Btw, what version RPG Maker are u running?
 

Shaz

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You shouldn't need to back up your project to reinstall RPG Maker ... unless you've put your project into the RPG Maker install directory, which you should never do.

OP, can you please post a screenshot of your plugin parameters? Did you disable the Community Basic plugin, which does the same thing?
 

Frostorm

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You shouldn't need to back up your project to reinstall RPG Maker ... unless you've put your project into the RPG Maker install directory, which you should never do.
Lol, right I forgot that was the case. Btw, the attachment I had him use included the plugins.js file which had Community Basic disabled, so that shouldn't be the issue.
 

Wavelength

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Sorry, not sure what forum rules are on bumping threads
The forum rules can be found here - check Rule #4 specifically. You should never bump a thread (posting directly after yourself) unless it has been over 72 hours with no one posting. Even then, it's bad form to bump more than a few times.

I wish I could help you with this issue myself, but I've never played around with Yanfly's resolution changes.
 

Sketchward

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Ok, this might be overkill, but are you willing to reinstall RPG Maker MV? You'd want to back up your project of course. Btw, what version RPG Maker are u running?
Hello, sorry to get back to you so late, I only have a few hours in the afternoon to work on this. I've tried reinstalling, and got the same result as before.

Version is 1.6.2

OP, can you please post a screenshot of your plugin parameters? Did you disable the Community Basic plugin, which does the same thing?
Plugin parameters are the default, not sure how much a screenshot will help, the only thing changed is the Screen Width and Screen Height sections - I've ever tried the JS folder that Frostorm sent me, which was a clean project and clean YEP_CoreEngine script besides those two changes.
 

Trihan

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Do you get the same issue if you disable everything but Community Basic and use the same width/height values?
 

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