- Joined
- Mar 12, 2015
- Messages
- 70
- Reaction score
- 61
- First Language
- French
Uhm, I contacted RPG Maker MV about something, I will let you know as soon as they answer me about it, + a few daysIve turned off every plugin, 1 by 1 and none of them are causing it, this plugin standalone isnt working....
EDIT: I even tried opening the script and editing it by updating things from Yanflys engine core just incase it was out dated, still that same so No idea why it does that.
I am a Javascripter, however I have not found any english documentation about a way of achieving this. In raw Javascript this would definetely not be an issue at all for me, but just like JQuery or other libraries, Javascript in RPG Maker MV uses an extra "layer" of code over standard Javascript. I will soon re-verify if what I need is now documented in english and if it is available now, I will definetely do like you suggest. Automatic is definetely smarter. I need to know how to call the window dimensions within that Javascript layer. If it is not yet available, then I will look for a way to pass -external- values from the HTML page (standard Javascript) to the RPG Maker MV scope.I'm not JavaScripter, but wouldn't it be easier to just detect the device's resolution and stretch/resize everything to that resolution? That would give compatibility to all devices instead of picking certain ones and inputting them manually. I'm not sure if such a function exists to check what resolution you are running at... but it seems like there would be.
Either way, props on this, it will definitely come in handy to a large amount of developers.
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