- Joined
- Nov 11, 2017
- Messages
- 6
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- First Language
- English
- Primarily Uses
- RMMV
To reproduce this bug, have a skill that has the <Instant> tag applied to it, and deal the finishing blow onto the last enemy in an encounter. That encounter ends as normal, but start the next encounter and the battle actions menu doesn't appear, locking up the game.

^ I've made the Attack skill instant, basically just keep spamming it until the enemies die

^ This is the state the screen is in when you start the second encounter, the action menu on the left never appears

^ No other plugins being used, I would include the test project but because YEP_InstantCast is a purchasable plugin I don't want to be a point of access for people to access it freely
I'm not sure of any other information I should include, let me know if anything is not clear or if there's something else I can add

^ I've made the Attack skill instant, basically just keep spamming it until the enemies die

^ This is the state the screen is in when you start the second encounter, the action menu on the left never appears

^ No other plugins being used, I would include the test project but because YEP_InstantCast is a purchasable plugin I don't want to be a point of access for people to access it freely
I'm not sure of any other information I should include, let me know if anything is not clear or if there's something else I can add

