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- May 30, 2016
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So, my game uses name boxes in the messages (as lots of rpgs do), and when a character's name is revealed, i want their name to change from "???" to their actual name. However, the way i'm doing this currently is to have the name box abruptly switch from the question marks to the actual name, which would be confusing.
So basically i want an extension to the message core where in the name boxes, you could write "\n<???>" as usual, but when the name is revealed, you write "\n<???|Name>". And then, when that message is played, the name will change from ???, to the name specified. There could be multiple reveal animations specifiable in the plugin parameters like Pixelate, Fade, and more.
As another way you could use it, my game features a slime that is actually the blacksmith of the town, but transformed. In that case, if you want the name to change from Slime to Blacksmith, you could write "\n<Slime|Blacksmith>"
I hope this gets made! Sorry if this makes no sense, i'm terrible at explaining stuff.
So basically i want an extension to the message core where in the name boxes, you could write "\n<???>" as usual, but when the name is revealed, you write "\n<???|Name>". And then, when that message is played, the name will change from ???, to the name specified. There could be multiple reveal animations specifiable in the plugin parameters like Pixelate, Fade, and more.
As another way you could use it, my game features a slime that is actually the blacksmith of the town, but transformed. In that case, if you want the name to change from Slime to Blacksmith, you could write "\n<Slime|Blacksmith>"
I hope this gets made! Sorry if this makes no sense, i'm terrible at explaining stuff.