RMMV YEP_QuestJournal plugin help. Quests not showing up?

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Hey guys, I recently realized I should have a quest-log system in my game, so I decided to go with Yanfly's system.

I'm not sure why my quests aren't showing up though.
When I use the Plugin Command "Add Quest x", it appears the system acknowledges the addition, but the actual quest title and description themselves just...don't show up at all. The option goes there like you could possibly scroll through it, but...there's just nothing showing up and I don't know why.

Perhaps I setup a parameter wrong or something?
Here are the screenshots to better see what's going on:
Screen Shot 2021-12-08 at 9.04.48 PM.pngScreen Shot 2021-12-08 at 9.04.59 PM.pngScreen Shot 2021-12-08 at 9.05.18 PM.png
 

ATT_Turan

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1 - What happens if you omit that Change Description command? (it shouldn't be necessary)

2 - Is the type of the quest a valid type that you defined in the Quest List Window parameter?

3 - Have you double checked your plugin list order against the one given on the YEP Web site?
 

Shaz

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I've moved this thread to Plugin Support. Thank you.

 
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1 - What happens if you omit that Change Description command? (it shouldn't be necessary)

2 - Is the type of the quest a valid type that you defined in the Quest List Window parameter?

3 - Have you double checked your plugin list order against the one given on the YEP Web site?

Eyyy man.



Hey, as it turned out, it was #2 that was the issue!!
What happened was I had originally deleted the "Main Quest" portion on the actual Quests themselves when it asked what type it was. I thought it would appear in the textbox so I deleted it.


But when I matched the exact wordings for the quests with the quest list window parameters....it appeared!
 

ATT_Turan

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But when I matched the exact wordings for the quests with the quest list window parameters....it appeared!
And notice you shouldn't even have to do that...if you're fully double-clicking into every parameter, when you make a quest the type should be a drop-down list of what you defined in the other location, so there's no error-checking for the exact wording necessary.
 
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And notice you shouldn't even have to do that...if you're fully double-clicking into every parameter, when you make a quest the type should be a drop-down list of what you defined in the other location, so there's no error-checking for the exact wording necessary.

Ahh, really? That's quite strange then. I notice also, that if I set the Quest Type to show be 'false', the quest disappears again...why is this?

Also, another thing I notice....when it DOES work, I get all this mumbo jumbo.
Screen Shot 2021-12-08 at 10.40.49 PM.png



Why are all those codes there...? I noticed just now they come from "Quest Data Format" but...shouldn't that...well, not be there at all?
Screen Shot 2021-12-08 at 10.52.03 PM.png
 
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ATT_Turan

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There was another poster asking about this, like, two days ago. His Yanfly plugins weren't in the correct order.
 
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There was another poster asking about this, like, two days ago. His Yanfly plugins weren't in the correct order.

That's so strange....as of this morning, I went ahead and tested it all out. Turned off everything, and playtested it. Even re-arranged the order as you suggested.

It's still displaying all of that quest data coding....by any chance did you happen to know what the correct order is? Or suspect it might be? Here's what I have now:

Screen Shot 2021-12-09 at 10.07.25 AM.png
 

ATT_Turan

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by any chance did you happen to know what the correct order is?

You may need to mess with the SRD stuff. The more you have of complete "engines" from different authors (e.g. the Yanfly Core Engine and SRD Game Upgrade), the greater chance you have of them trying to modify the same basic game functions.

So the Game Upgrade should probably be near the top of your plugins list...but first make sure your YEP plugins are in the order per the instructions on the Web site, and turn off everything else.
 
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You may need to mess with the SRD stuff. The more you have of complete "engines" from different authors (e.g. the Yanfly Core Engine and SRD Game Upgrade), the greater chance you have of them trying to modify the same basic game functions.

So the Game Upgrade should probably be near the top of your plugins list...but first make sure your YEP plugins are in the order per the instructions on the Web site, and turn off everything else.

Screen Shot 2021-12-09 at 10.58.59 AM.png

Ahh, even with this updated (and re-arranged) list, it's still showing those <br> codes....perhaps it is something within the plugin parameters in the quest log itself?


To give more detail, all I really want to show is the title of the quest(s), and frequently updating descriptions.
(I don't want all the extra stuff like rewards, NPC, location, etc...)
 

ATT_Turan

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Are you saving your project and starting a new game (not loading a save) every time you make a change?

I dunno what else to say, when configured properly those codes format the display of the window and they don't get printed for you to see. If it's not working that way in your project, something must be wrong on your end.
 
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Are you saving your project and starting a new game (not loading a save) every time you make a change?

I dunno what else to say, when configured properly those codes format the display of the window and they don't get printed for you to see. If it's not working that way in your project, something must be wrong on your end.

Ahh, it's okay! Got it figured out!

As it turned out, I needed to have the YEP_MessageCore plugin as well, as that is what allows for the usage of <br> and all that fancy stuff...so none of the other plugins were the issue, it was the lack of a specific plugin that kept causing all that code to appear.

Strange, I feel like I thoroughly read all of the tutorials, and it never once mentioned I needed the YEP_MessageCore plugin....huh. Oh well, I probably missed it somewhere.
 

ATT_Turan

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That's true, it doesn't list the Message Core as a prerequisite (probably because you could choose not to use that formatting, so the plugin doesn't have to have it to actually function). Honestly, though, I don't think there's almost any game project that wouldn't benefit from some of the functionality in there :wink:

I didn't think to read through your list to check for that. Glad you got it working.
 
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Yeah, I guess my only question now is....how do I "omit" the text I don't want from the parameters of a quest?

All I want displayed is the title of the quest, and a description (that I will update periodically).

I don't really want all of the extra stuff like Level, Location, NPC name, Rewards, Objectives, etc....doesn't seem like there's a way to get rid of all that other stuff.
Screen Shot 2021-12-09 at 10.29.55 PM.png
 

ATT_Turan

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Wouldn't you just go into the Quest Data Window plugin parameter, where that screen is defined (y'know, where you've already been looking at all the formatting) and delete the sections you don't want to see?
 
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Wouldn't you just go into the Quest Data Window plugin parameter, where that screen is defined (y'know, where you've already been looking at all the formatting) and delete the sections you don't want to see?

Ahh, you're right. qwq
Sorry if it was silly haha, I guess I am tired from trying to figure it out, but it's finally showing up as I want it now.

Thank you sir
 

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