RMMV YEP_SkillCore JS Assistance for Skill Creation Purposes (SOLVED)

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jcmtexas01

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Hello beloved RPGM community,

Back at it again. Only three more character classes' skill lists before finalizing my demo.

I made a dual-pistol ONLY skill (thanks again, Ramza!) called Triple Tap, which attacks the enemy three times, and the end state would be that each successful hit grant an ATK buff (for clarification the standard default x5-turn buff that grants the user +25% ATK) for a possible total of 75% ATK.

I assume it's possible to do utilizing YEP_SkillCore and <post-damage eval>, but can't find the scripts online anywhere. The closest thing a found was each attack restoring 25 MP, but I can't find anything for buffs. Any help would be appreciated. Thanks!
 
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jcmtexas01

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Never mind I just found this:

dmg = a.atk * 4 - b.def * 2; a.addBuff(2,4); dmg;

SOLVED.
 

Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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