- Joined
- Jun 16, 2014
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- Primarily Uses
The title pretty much covers things.
Making a skill that kills the user, but heals their allies to full HP. Using YEP_SkillCore (Found here) to apply the KO state like so:
Works fine, until the YEP_BattleEngineCore (found over here) is enabled. Then, it will no longer apply the state. Other states will still be added, and as far as I can tell, the rest of the plugin works flawlessly. Just can't apply that particular state. Plugins are in the proper order, and I feel like I'm missing something simple here.
Any ideas?
Making a skill that kills the user, but heals their allies to full HP. Using YEP_SkillCore (Found here) to apply the KO state like so:
Code:
<Pre-Damage Eval>
user.addState(1);
</Pre-Damage Eval>
Any ideas?


