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- Jun 29, 2017
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Using YEP_X_AnimatedSVEnemies here: Animated Sideview Enemies (YEP) - Yanfly.moe Wiki
There's something messed up about the sideview enemies when it comes to their stance in certain situations (performing a skill when at low HP, being attacked while asleep).
See, when a sideview enemy is at low HP (25%) and they get attacked or do their skill, they don't stay in their abnormal motion stance, they go to their default idle stance.
When you attack a sleeping enemy, the enemy gets right to their default stance for the remainder of the turn until it's the player's turn again.
Player actors don't have this problem if they were attacked while sleeping, they stay in their sleeping motion. They stay in their abnormal motion when attacked or performing a skill.
Does someone know a edit around YEP_X_AnimatedSVEnemies where enemies stay in their changed motion instead of going right back to their default idle stance?
There's something messed up about the sideview enemies when it comes to their stance in certain situations (performing a skill when at low HP, being attacked while asleep).
See, when a sideview enemy is at low HP (25%) and they get attacked or do their skill, they don't stay in their abnormal motion stance, they go to their default idle stance.
When you attack a sleeping enemy, the enemy gets right to their default stance for the remainder of the turn until it's the player's turn again.
Player actors don't have this problem if they were attacked while sleeping, they stay in their sleeping motion. They stay in their abnormal motion when attacked or performing a skill.
Does someone know a edit around YEP_X_AnimatedSVEnemies where enemies stay in their changed motion instead of going right back to their default idle stance?