- Joined
- Aug 29, 2014
- Messages
- 350
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I have a quick question for the ATB plugin that I couldn't find an answer for. Now, in my project, characters have a speed stat from 1-30. While speed for characters past 20 speed seems to work fine, when it gets to 10 or below, characters start to move excruciatingly slow. Like, it seems like a character with 30 speed gets to move 20 times before someone with 1 speed gets to go once levels of slow.
With that in mind, I was wondering if there was a way to somehow pull the equilibrium for speeds like that closer. For example, maybe a character with 30 could go at max twice before someone with 1 speed. I want the slow characters to be slow, but not too slow.
And for the record, I have found the rubber band parameter, but all it seems to do is make any character with less than X speed's gauge fill up at the exact same rate. I'm not trying to do that, I'm trying to make it so characters with different speed values will not be too fast or too slow compared to each other.
With that in mind, I was wondering if there was a way to somehow pull the equilibrium for speeds like that closer. For example, maybe a character with 30 could go at max twice before someone with 1 speed. I want the slow characters to be slow, but not too slow.
And for the record, I have found the rubber band parameter, but all it seems to do is make any character with less than X speed's gauge fill up at the exact same rate. I'm not trying to do that, I'm trying to make it so characters with different speed values will not be too fast or too slow compared to each other.
