- Joined
- Jul 16, 2021
- Messages
- 2
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- RMMV
Hi, first post here, I have a bit of a situation that didn't pop up until recently. I was using the Yanfly Item Discard Plugin, and it seems there's a conflict with my one or all three of my Victor Engine plugins.
Basically what happens is when I choose Discard, the default option is the actual dialogue text for some reason. If I move down, the dialogue text disappears, and I can't move to the "No." What's more confusing, selecting the dialogue text (or the blank space after moving the cursor) registers as a "yes," while selecting "Yes" registers as a "No."
I've been able to confirm that it's a conflict with one of these plugins (not too sure which)
VE_BasicModule (Is literally just there so the following two can be used)
VE_ArrowCursor (to have a little arrow cursor in menus)
VE_SFont (to use bitmap fonts so I don't have to deal with anti-aliasing for this aesthetic)
Now I know the obvious answer is to not use these plugins to avoid conflicting with the Yanfly plugin, but I kinda need it for the look of the whole game. In lieu of that, I'm hoping there's a way I can just offset my cursor so that it highlights "Yes," can move down to "No," and that selecting either will work out as intended.
Any help in the matter would be greatly appreciated! Thank you!
EDIT: I found out that it's specifically with the cursor. While it seems that GALV's plugin doesn't cause this issue, I do have a second different cursor for the battles which GALV's seemingly doesn't support.
Basically what happens is when I choose Discard, the default option is the actual dialogue text for some reason. If I move down, the dialogue text disappears, and I can't move to the "No." What's more confusing, selecting the dialogue text (or the blank space after moving the cursor) registers as a "yes," while selecting "Yes" registers as a "No."
I've been able to confirm that it's a conflict with one of these plugins (not too sure which)
VE_ArrowCursor (to have a little arrow cursor in menus)
Now I know the obvious answer is to not use these plugins to avoid conflicting with the Yanfly plugin, but I kinda need it for the look of the whole game. In lieu of that, I'm hoping there's a way I can just offset my cursor so that it highlights "Yes," can move down to "No," and that selecting either will work out as intended.
Any help in the matter would be greatly appreciated! Thank you!
EDIT: I found out that it's specifically with the cursor. While it seems that GALV's plugin doesn't cause this issue, I do have a second different cursor for the battles which GALV's seemingly doesn't support.
Last edited: