So I'm implementing a custom passive case for this plugin (the lunatic mode added before the following)
// -------------------------------
// Add new effects above this line
// -------------------------------
I wanted to ask if my code was correct since I was mostly just following the provided syntax...
Code:
} else if (data.match(/ONE[ ]HANDED)) {
if (user.isActor()) {
condition = !user.equips()[1];
} else {
condition = false;
}
So in the state notebox I would put:
JavaScript:
<Passive Condition Cases>
One Handed
</Passive Condition Cases>
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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