Things have slowed down a bit on the project, but hoping to pick back up on development in the coming week or two. All maps in the demo are now connected up, so we really just need to finish off the battlers, voices and finish up some bugs. Hopefully we'll have the demo released in the next 2-3 months
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work!