RMMV Yomi No Kuni

Daisetsu

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Wow, this is looking insane!
 

Finnuval

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So when is the next beautiful piece of update for us? :p
 

Kwerty

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hey @Finnuval

Things have slowed down a bit on the project, but hoping to pick back up on development in the coming week or two. All maps in the demo are now connected up, so we really just need to finish off the battlers, voices and finish up some bugs. Hopefully we'll have the demo released in the next 2-3 months :)
 

Finnuval

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Yeah the whole world has pretty much slowed down or halted huh.
 

Finnuval

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Technically a dragon and a wyvern :p but they are looking awesome xD
Awesome color and shading.
 

Ophiucus Games

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This looks so beautiful. Would love to be considered to playtest in return for feedback (although doubt you could improve it any more!)
 

Kwerty

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This looks so beautiful. Would love to be considered to playtest in return for feedback (although doubt you could improve it any more!)
Thanks @QuikInk I'll send you PM when got a build for public testing.

Thanks for following and commenting :)
 

Kwerty

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Finally feel ready to post out for community feedback.

Audio balancing and some last tweaks to the battle system animations needed, but here's an update on things

 

Finnuval

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Looking awesome!

3 minor nitpicks (but you should expect that from me by now lol) :

- 'come one' gets spoken a bit too much almost to a bizar amount of times.
- the sound of thunder is underwhelming and a little out of sync with the Lightning
- the cutscène voices sharply drop in volume compared to the Ingame voices (i actually had to turn up my headphones to understand it) making them sound muffled.

But all in this is near perfection xD
 

Raizen

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oh, wow this looks amazing, was it the recording or was there a framerate drop after some spells? That is the only thing besides what Finnuval said also. Anyway, it is basically close to perfection, it looks so good!
 

ShadowDragon

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I would love to play this game out, if you need a beta tester, I would like to break the game :D
which I can report, else I wait patiently for the lease.
 

Kwerty

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Fast Travel System & World Map!

I need to do some compression to get around the lag within FT and battle but here's how its going to look.

 

Finnuval

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Looking good! Only thing is it cuts to black real harsh, perhaps a bit of a fade?
 

cabfe

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This just keeps looking better and better.
Keep up the good work!
 

Finnuval

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Hmmm... Something about the character in that pic doesnt seem right... Not sure what though...

- the katana blends into the gate
- the shirt blends into the mountains
- his neck isn't in balance with the collar of his shirt - looks a bit chicken neck too me
- the composition pulls me into two different directions : to the gate end tree and to his face, which creates a bit of a disconnect somehow.

I absolutely LOVE the background though and the colors in it, it just doesnt fit the character well here.

Sorry, I'm usually not this critical of what you guys show - but this is my honest opinion... And you know ill share it xD

Anyway, as always this is just my opinion and as such not important or possibly wrong :)
 

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Little early but to all of you that celebrate it :

Tomorrow is Halloween! I can't wait to go to Boxi Park and show off my costume! Also one of Dad's friends is staying the night, so he might get to see the show.
Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!

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