Greetings everyone !
I actually had RPGMVXA for some time but I didn't really decided to make full use of it until recently. I have had experiences with Gamemaker 8.1 and studio (holding a professional studio license due to steam sales) and despite some pessimistic comments about RPGM on their limitations, part of me decided to make my next game on this engine. My goal is to challenge everyone holding their comment about RPGM that it can be a game engine that uniquely shines in its own way. I really feel that creativity can be pushed and be broken in further levels though limitations, RPGM can be a useful tool to show true creativity.
Apart from that, I hold a diploma for game design. That's been years back using GameMaker as part of curriculum. Really want to get back on the scene (a different scene) and try things out. Glad to have all of you here, please support me.
Thanks ! ^_^V
- I'm specialized in game balancing, level design and project management. I could do stand-in as a visual artist as well as sound artist. I'm actually looking for people who would like to contribute as a scripter, visual artist or comments, advices mainly just anyone with very good experience in making a game using RPGM.