Sorry for the late reply guys, I'm very glad that you liked YANTH so far!
On a side note, I just posted a 'blog' post for YANTH on the main topic, at the very bottom. I'll post it here as well:
Choices, Choices. Edited 5/19/13
Hey guys! First off I just wanted to
thank everyone who's tried, commented on, supported, believed, reviewed, and interacted with You Are Not The Hero! It's all of your support, whether big or small that really keep me going.
I'm at a point of development where I can take some creative liberties, and I've decided this time to consider everyone's opinions directly by asking exactly
what you want. Now that more people have tried the demo and it has gotten relatively wide exposure, this is a good time to get some creative insight into how everyone plays the game.
I have questions regarding various points of development on the game, and I'd like it if you chose between my choices, or suggest your own if you really believe in something else. If you have time, explain your choice a little bit.
Story:
As you know, YANTH isn't exactly about story, it's more about gameplay and 4th wall humor. However there have been some people who wish to know more about the story and the world, taking an interest in the game at a deeper level than what I had originally planned.
The question is, should I flesh out the story and the world more to give YANTH more depth? Would this add to your experience so far with the game, or create an unnecessary tangent that detracts from it?
- Add more backstory and world history. Most likely through npc interaction, cutscenes, spy sequences, etc.
Don't add anything more regarding story.
Characters:
The same question goes for the characters as the previous.
Do you want to learn more about the backstory of the characters, their motivations and feelings?
Gameplay:
YANTH was originally only about the gameplay. Minigames upon minigames, something similar to warioware with an RPG story tacked on. However, as time passed I began to craft a world where said minigames would make sense to play. World building to me is very fun.
Would it detract from your experience if Petula, the main character were to begin wielding weapons to fight monsters?
- Yes. She isn't the hero, it doesn't make sense to give her a weapon.
No. Non-heroes can fight, they'd just be like soldiers for a town or other wandering travelers.
If Petula were to gain weapons and begin fighting, would you still play anyway if it was good?
- Yes. I don't see why not.
No. This isn't why I play YANTH.
If the above were to be implemented, this would give YANTH another depth that it doesn't currently have, a battle system which would open up more hours of gameplay, albeit at the cost of some minigames. How do you feel about this?
Keep in mind that there will always be minigames and events like the first two chapters, just that the 'battle system' would be strewn about as well.
- Please elaborate on this response.
Graphics:
What are your feelings on the graphics for the game thus far? Do you think it could stand for some improvement or does it not factor in much to your enjoyment of the game?
- Please elaborate on this response.