I was browsing some Steam games, and noticed one that had been in development for a long time (years), and was finally fully released. I checked the reviews, and while most were positive, there was some very angry 1 star reviews.
I read them, and while most brought up valid points (the release date took 2 years, which was too long for being an early access game), some points left me scratching my head. It basically boiled down to unimportant details, or the player's own preferences. Myself, I put up a small beta of my visual novel, and one critique I got, was that the player was upset they were forced to choose a name for the main character - even though the main character also had a default name. Quality critique right there.
Critique is important to us, we cannot live in a bubble after all, only receiving positive praise, and never changing our way of thinking. That's why people are such strong supporters of critique.
But ... you never really see the other side; sometimes, critique should be flat out ignored. You don't have to listen to all critique and keep it in mind. It is written by one person, voicing their opinions, which are influenced by their own sets of biases. Sometimes, the things they say, are flat out wrong, impossible to achieve, or simply mean spirited. The amount of "the art sucks" comments probably outnumber any of the valuable comments one will receive.
Art is quite subjective, sometimes it speaks to you, sometimes it doesn't - if someone tells you they don't like the art style of your game, you just shrug and move on. You don't need to change your art style for one person.
Someone has an issue with the front view battle system of RPG Maker VX/Ace? Tough luck, move on.
Someone really hates the fact your main character is male? Nothing to be done there.
Someone would rather you have 3D graphics? Haha, go browse some other games then.
The point is - not every single thing someone has to say about your game has merit. Sometimes, you can happily ignore it, and that's okay.
But for real though, when multiple people voice the same problems, it's time to do some introspection.
I read them, and while most brought up valid points (the release date took 2 years, which was too long for being an early access game), some points left me scratching my head. It basically boiled down to unimportant details, or the player's own preferences. Myself, I put up a small beta of my visual novel, and one critique I got, was that the player was upset they were forced to choose a name for the main character - even though the main character also had a default name. Quality critique right there.
Critique is important to us, we cannot live in a bubble after all, only receiving positive praise, and never changing our way of thinking. That's why people are such strong supporters of critique.
But ... you never really see the other side; sometimes, critique should be flat out ignored. You don't have to listen to all critique and keep it in mind. It is written by one person, voicing their opinions, which are influenced by their own sets of biases. Sometimes, the things they say, are flat out wrong, impossible to achieve, or simply mean spirited. The amount of "the art sucks" comments probably outnumber any of the valuable comments one will receive.
Art is quite subjective, sometimes it speaks to you, sometimes it doesn't - if someone tells you they don't like the art style of your game, you just shrug and move on. You don't need to change your art style for one person.
Someone has an issue with the front view battle system of RPG Maker VX/Ace? Tough luck, move on.
Someone really hates the fact your main character is male? Nothing to be done there.
Someone would rather you have 3D graphics? Haha, go browse some other games then.
The point is - not every single thing someone has to say about your game has merit. Sometimes, you can happily ignore it, and that's okay.
But for real though, when multiple people voice the same problems, it's time to do some introspection.

