RMVXA Young Bloods (Newbie game! Please be gentle!)

Augenis

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SECTION A: SYNOPSIS
Young Bloods is an RPG based on a roleplay of the same name on NationStates, set in a world inspired by superhero comics and shows such as Teen Titans, Young Justice and My Hero Academia. The player takes control of the Young Bloods, a fresh team of teenage superheroes operating in the city of San Diego and trying to fix all that is wrong and set right what needs to be right, and guides them through the struggles which unfold before them.

I've been working on and off on this game for somewhere around a year, with breaks of several months in between, and started out from a complete zero, slowly improving with each hour spent. Took me a while to learn that stuff like scripts exist and that I can fiddle around to make more and more complex cutscenes - and I'm sure that it shows that this is a game made by a complete and utter newbie.

It's also not a game made for commercial release and it never will be. Because of how roleplay faceclaims work, and also because I'm no artist and no one else in our community is, I've had to cannibalize plenty of pictures on the internet and of characters from various anime shows, cartoons, etc... nor did I make any of the handful of scripts I implemented into the game. I tried crediting as many people as I can for all the pictures and assets used in this game at the end of the demo, and, as I stated before, this is solely just a friendly venture into RPG making with no commercial purposes behind it, but if you do see something which you originally made and you aren't happy about it, please inform me.

Hopefully this doesn't put off anyone, and I hope to improve as much as I can with your reviews and support!

IMAGES/SCREENSHOTS
upload_2019-3-22_10-41-19.png
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SECTION B: STORYLINE/PLOT
Taken from the game's intro sequence.

The universe is a vast and almost limitless source of life and creation. It offers more wonders and horrors than could possibly be grasped by mere mortal life. Earth is by no means an exception to this.

Though superhumans, possessing extraordinary abilities, existed since ancient times, their deeds were shrouded with myth and legend. However, the World Wars pushed many past the brink. To fight the injustice of totalitarian regimes, the first superheroes rose in the world. After the defeat of the Axis regimes, human governments turned against these heroes, but it was too late. The light of hope had been lit.

The Superhuman Rights Act of 1979 allowed supers to come into the light of society, and many donned costumes to follow the path of the first heroes. First contact was made with alien races such as the Hadrians. Magician brotherhoods arose from the shadows, finally able to practice their art in the open. The United Nations formed the Superhero Defense Council and established the United Champions, the first superhero team on the planet. Many followed suit, establishing private teams.

One of these teams was the Wonder Warriors. Formed by six teenagers rescued from a clandestine experiment facility, it became the first team of young heroes on the planet and a spark of hope for many youths. However, with great heroes arise great villains. On the team's fifth anniversary, the Wonder Warriors were slaughtered by a team of villains known as the Reckoning.

The so-called Young Blood Massacre became a stain for the worldwide hero community. Young heroes are now a thing of the past, seen as dangerous and untrustworthy by the public. The villains responsible for the attack 19 years ago, however, have begun to stir and plot once again. Something big is about to happen that will change society forever.

And as this is happening, the abandoned base of the Wonder Warriors off the coast of San Diego, Wonder Island, is expecting visitors. After a successful school year, the students of Thomsen High, a high school promoting coexistence between supers and humans, are holding a party there. Little do they know that they shall soon take up the banner of the successor to the Wonder Warriors and carry the burden of sparking hope in their peers...

DOWNLOAD LINK
The game currently has seven (short) chapters and some side story material.

Download link here - https://drive.google.com/open?id=1O-tn4_cDj6hUBEwqo_8VeZp0XbLeRN8v
 

Augenis

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I see that the views of the thread are slowly trickling up, but not feedback.

Is there something wrong? Is my game in the ever ominous "not good, but not bad enough to warrant comment, just a grey mesh" category?
 

hiddenone

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Feedback takes time, especially if the demo is long (no idea if it is, but with seven chapters I assume it would be). I haven't tried the demo yet, but I can suggest a few ways you could make the thread a bit more enticing. First thing you could do is go and try a few games by other people and leave feedback. It's not a guarantee, but if you give someone feedback on their game they may want to check out your game as a way to say thanks.

Another thing is that you don't really mention what they player will be doing in the opening post. Knowing about story is nice and all, but a lot of people are more interested in why your game is worth downloading. Do you have a unique battle system? Is there a relationship system, either with your team or the public? Show off the mechanics of your game so that people can know more about the gameplay, since a lot of people try games because they think the gameplay will be fun or interesting.

It can take a while before feedback really shows up, so the best thing to do is make sure you're presenting your game the best you can, and then make sure it's clear to people that you're still working on it (there are a lot of games that never get another post from the dev after the thread goes up, and those tend to end up ignored since it looks like the dev doesn't care about the game).
 

potatopoofer

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I like the usage of the colors in the banner art.

I'd play this.
 
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Ragpuppy87

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Well. To begin with, for a "Newbie game", you definitely seem to know your stuff regarding eventing . The game starts off
well as far story goes. The amount of characters each with their own abilities, allows for strategic team building. The issue
I ran into is combat. You have a small one screen area for players to attempt to grind before a boss battle with a massive difficulty
spike in the very beginning. I would recommend either adjusting the difficulty on the boss battle, or adding more areas to battle weaker
enemies in the beginning. A player doesn't expect to have to grind much in order to beat the first boss. Playing the game
naturally and suddenly getting your ass handed to you by the first boss can disillusion the player into not continuing.
Unless you are aiming for a hardcore difficulty experience, which only appeals to a very narrow audience, I would
recommend addressing that issue. Good luck with your project!
 

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