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Hey again! Sorry to create another thread so soon. I'm inspired by a post-related query by @Ami. He was looking for a different name of a classic Final Fantasy "Elixir" -- an item that restores all health and cleanses status ailments.
I take his plight to heart; one of the big things I'm not fond of in JRPGs, especially RPG Maker games, is using stock names for consumable items. Granted, I dig how Pokemon took JRPG trope items and played with them, such as turning magical healing potions into first aid spray. I am a big fan of turning tropes on their heads, while keeping the spirit of the original idea.
For Ami's plight, I had various mythical concepts, all based around life-extending substances and perfect cure-alls: nectar and ambrosia, amrita and soma, panacea and azoth, and even biblical manna. Even then, not every setting assumes mythological inspiration -- alternate settings might have ER-level stimulants, healing nanobot goo, pastes or pills to replace a day's nutrition, a perfect meal, first-aid spray, an "Nth-aid kit" that's more potent than a first-aid kit, or even a poultice (a soft, moist clump of medicinal stuff as a traditional treatment for injuries) made by a coven of witches. Heck, it could even be a gift from a benevolent, supernatural being -- an angel, a phoenix, a Seelie fey, and so on.
So I've gotta ask: what alternate names and concepts have you concocted for your own stock JRPG goodies? As examples, here's what I've got for my Byzantine-inspired fantasy setting.
I take his plight to heart; one of the big things I'm not fond of in JRPGs, especially RPG Maker games, is using stock names for consumable items. Granted, I dig how Pokemon took JRPG trope items and played with them, such as turning magical healing potions into first aid spray. I am a big fan of turning tropes on their heads, while keeping the spirit of the original idea.
For Ami's plight, I had various mythical concepts, all based around life-extending substances and perfect cure-alls: nectar and ambrosia, amrita and soma, panacea and azoth, and even biblical manna. Even then, not every setting assumes mythological inspiration -- alternate settings might have ER-level stimulants, healing nanobot goo, pastes or pills to replace a day's nutrition, a perfect meal, first-aid spray, an "Nth-aid kit" that's more potent than a first-aid kit, or even a poultice (a soft, moist clump of medicinal stuff as a traditional treatment for injuries) made by a coven of witches. Heck, it could even be a gift from a benevolent, supernatural being -- an angel, a phoenix, a Seelie fey, and so on.
So I've gotta ask: what alternate names and concepts have you concocted for your own stock JRPG goodies? As examples, here's what I've got for my Byzantine-inspired fantasy setting.
- HP Items / Potions come in two varieties -- a "pep tonic", and a "healing elixir". The tonic has a variety of recipes and flavors among different cultures and brewers, but all are low-strength and ubiquitous. As I treat potions like arcane pharmaceuticals, you'd have to really try to overdose on pep tonics; varying doses can be applied to worse and worse wounds. Healing elixirs require potent ingredients and real magic to brew; they can be OD'd on (only in lore, thankfully), but restore all HP. There are some food items that can restore HP outside of battle, as eating food for immediate recovery seems silly in a fight.
- MP Items / Ether is known as "spirit nectar". Nectar goes hand-in-hand with ambrosia, forming the otherworldly foodstuffs that Greek gods consume to sustain immortality. As nectar nowadays means a sweet drink, and I equate sweet and refreshing drinks to MP recovery... well, there y'go. Like food for HP, some refreshing drinks or tasty desserts could recover MP outside of a fight.
- Revival Items / Phoenix Downs come in two varieties, and I might nix the low-strength one -- "life salts" and "ambrosia drops". Life salts are created like smelling salts through potion-brewing; both are unpleasant ways to revive someone who is unconscious. For the salts, they'd either restore a minimal amount of HP when reviving someone, or they'd only be available outside of battle. Ambrosia drops, however, are meant to revive someone mid-fight, recovering half or full HP. As it's meant to sustain immortality, ambrosia drops could potentially resurrect someone who is "medically" dead, if their body is intact or repaired if dismembered. However, this wouldn't rez someone past an hour of death, or if their body is destroyed beyond repair or recognition.
- Status Recovery Items vary. To remove poisoning, diseases or venom-induced paralysis, quaff a "mithridate"; it's named after a mythical poison-curing medicine created by a certain Anatolian king. To remove the effects of magically-induced hallucinations ("blind" state), supernatural paralysis or other curses, consecrate a hexed hero with "anointing oil". If you take a chance with "snake oil", you might find it cures any ailment... sometimes. For a more reliable cure-all, reach for an ampoule of "azoth", the alchemical recreation of Panacea.
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