I started RPG Maker in 2009 (RMVX). Since then, I have dreamt to have my very own battle system. I started to learn how to write a script for VXAce in 2013. With the countless script I wrote, I gained knowledge and finally build my very own battle system, then finished it in 2015 (as well as a complete game).
Now that I know how long and how much effort to do that. I realized that I mostly wanted to do that out of curiosity. I have no goal beyond that.
RPG Maker is a form of expression and video games have always played a role in my life. It fulfills my need to create worlds, characters and stories while being able to interact with them. I mainly do it as a hobby but I would like to make some money from my projects.
So that is why for my bigger games I plan to use a publisher. After all the years of self-promoting my art because I kind of suck at it. Besides, I might as well get help from someone who knows what they are doing. I don't have anything against self-publishing but has never born any fruit for me. (Sorry if its part feels like a rant XP)
It's actually my job (game designer) lolol. I always wanted to make game ever since tsr gold box games were hip (showing my age here lol). I always played rpg's and if it had a level editor i tinkered. When the maker series came out on consoles i kept tooling. I pretty much revolved my life around games making.
I started using the makers primarily to show it's possible to make a commercial game with it and not just as an RDK (rapid dev kit). After 15 years in the biz it's finally paying off
RPG Maker began, for me, a very long time ago. What began as nostalgia grew into a great love of gamdev and this community. The forums were almost like a second home, and I came to enjoy interacting with everyone in various ways. I now see the engine as a means to establish a foothold in an industry that drives my passion. I'm putting my all into this current project, and with the support of this wonderful community, I hope to see it flourish into something amazing. I'll always be a diehard Maker fan.
It's always a good idea to refresh yourself on what your plugins do. I'm working on a map with opening walls, and I was about to tear my hair out over how much image editing and hand-constructing of autotiles I'd have to do, when I looked again and saw @Shaz 's Tile Changer could copy areas from another map.