- Joined
- Mar 14, 2014
- Messages
- 1,688
- Reaction score
- 784
- First Language
- English
I would say self-criticism. I'll start with a cool idea, and as the game goes along, I keep asking myself "What good is this? I know I'm nowhere near the skill I've seen in other games." Simply put, if I don't think it's worth someone's free time, I basically toss the game out, because I think there's already a glut of really bad RPG Maker games out there.
In particular skills, mapping is definitely my worst skill, and I think it's one of the most important since it IS the world the player sees. So I often end up tossing games that seem interesting in my head but which come out poorly.
And I know, realistically, I have no desire to ever go commercial with a game. Why? From what I've seen it takes years of work on a single game to make a commercial game (well, one that is at all successful), and then you need to have a thick skin to deal with harsh criticism, some justified, much Internet troll-based. And I don't have a thick skin.
And, in the highly unlikely event I'm willing to do that --- work on a single game for years, grow a thick skin, etc --- I'd have to do that several more times to even hope to have a prayer of living on the income. And if that miracle happened, then the game making would go from a hobby to a nerve-wracking "Are my games good enough to pay my bills this month?" question, every month. The latter, I'm sure, is what every creative person goes through, no matter what they're making.
In particular skills, mapping is definitely my worst skill, and I think it's one of the most important since it IS the world the player sees. So I often end up tossing games that seem interesting in my head but which come out poorly.
And I know, realistically, I have no desire to ever go commercial with a game. Why? From what I've seen it takes years of work on a single game to make a commercial game (well, one that is at all successful), and then you need to have a thick skin to deal with harsh criticism, some justified, much Internet troll-based. And I don't have a thick skin.
And, in the highly unlikely event I'm willing to do that --- work on a single game for years, grow a thick skin, etc --- I'd have to do that several more times to even hope to have a prayer of living on the income. And if that miracle happened, then the game making would go from a hobby to a nerve-wracking "Are my games good enough to pay my bills this month?" question, every month. The latter, I'm sure, is what every creative person goes through, no matter what they're making.


