- Joined
- Mar 10, 2014
- Messages
- 193
- Reaction score
- 302
- First Language
- English
- Primarily Uses
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I'm currently working on my very first project whenever I have free time from irl.
Because I am a complete idiot, I've decided to try and go big, or to not go at all. You see, the most unique thing about my game is the animated battlers I've designed for it, as well as all the artwork I've made specifically for this title.
I'm doing this all solo...
Because of that, I'm having a nightmare of a time designing unique monsters and then animating them... followed by...
Creating the animated party members.
Coming up with bosses and their designs.
Coming up with the flesh of the story, and trying to make it in such a way that would make sense.
Then, I stare at what I am using as general resources for the world building... everything I've got is RTP for the most part. The tiles, the sprite styles, the icons, the fonts... I keep asking myself if I should go and change it, or look for something else. But wait, no this is my game, I don't want to use someone else's resource, I want to make everything on my own. This is my game... this is my game... Thinking like that, I then I question that logic...
"But if I go and change them, then I will have to redo all the maps again." "
"If I make a new sprite style, I will have to go back and redo them for all the characters I have planned, I will have to make new sprites for all the town folk."
"New icons will have to be remapped to every individual resource as well..."
Ugh, it's just too much work. So I settle for using free resources/RTP defaults.
But I cry to myself once I realize there aren't any tiles or sprites for specific objects I REALLY REALLY want. Once again, I could do it myself, but it's not going to look like the RTP default stuff... then I go back and loop to my previous assessments on my world building resources.
Then I also got the nervousness of showing what I've made. It really took a lot for me to make my opening thread when I announced my game... to be completely honest, I actually keep checking my own threads to see if people are looking at them, and I keep asking myself, "Oh gawds, what are they thinking about this?"
Even though this is my first project, I believe I already pumped in over 500 hours of work, the constant testing I do, the amount of undos and redos for the eventing and storyline progress. (I had about 3 different opening scenes before settling with the one I have now) Then I also have even more countless hours into making the cinematic artworks and then the battlers followed by animating them correctly. Even then, I really feel like my animations are really crappy, and I keep fearing not much people will like them.
I just hope I stay motivated enough to finish this. It's been a dream of mine since childhood.
Because I am a complete idiot, I've decided to try and go big, or to not go at all. You see, the most unique thing about my game is the animated battlers I've designed for it, as well as all the artwork I've made specifically for this title.
I'm doing this all solo...
Because of that, I'm having a nightmare of a time designing unique monsters and then animating them... followed by...
Creating the animated party members.
Coming up with bosses and their designs.
Coming up with the flesh of the story, and trying to make it in such a way that would make sense.
Then, I stare at what I am using as general resources for the world building... everything I've got is RTP for the most part. The tiles, the sprite styles, the icons, the fonts... I keep asking myself if I should go and change it, or look for something else. But wait, no this is my game, I don't want to use someone else's resource, I want to make everything on my own. This is my game... this is my game... Thinking like that, I then I question that logic...
"But if I go and change them, then I will have to redo all the maps again." "
"If I make a new sprite style, I will have to go back and redo them for all the characters I have planned, I will have to make new sprites for all the town folk."
"New icons will have to be remapped to every individual resource as well..."
Ugh, it's just too much work. So I settle for using free resources/RTP defaults.
But I cry to myself once I realize there aren't any tiles or sprites for specific objects I REALLY REALLY want. Once again, I could do it myself, but it's not going to look like the RTP default stuff... then I go back and loop to my previous assessments on my world building resources.
Then I also got the nervousness of showing what I've made. It really took a lot for me to make my opening thread when I announced my game... to be completely honest, I actually keep checking my own threads to see if people are looking at them, and I keep asking myself, "Oh gawds, what are they thinking about this?"
Even though this is my first project, I believe I already pumped in over 500 hours of work, the constant testing I do, the amount of undos and redos for the eventing and storyline progress. (I had about 3 different opening scenes before settling with the one I have now) Then I also have even more countless hours into making the cinematic artworks and then the battlers followed by animating them correctly. Even then, I really feel like my animations are really crappy, and I keep fearing not much people will like them.
I just hope I stay motivated enough to finish this. It's been a dream of mine since childhood.

