Your dreams on the next RPG Maker(RMMV updates or brand new ones)

Rukiri

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As awesome as it would be for advanced users. I can already picture beginners messing with that, screwing up their editor, and then complaining on the forum that their editor doesn't work. :LZSskeptic:
Depends on how it's implemented, in Unity it's kinda hard to mess the main editor up as everything is tabbed/windowed.
 
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Different sizes in the sprite generator.

Different styles in the faceset generator.

UI customization, drag and drop would be awesome, like some other people suggested.

A script library that comes with the engine that includes a lot of really popular features.

More layers.

Off-grid placement of small objects.

LIGHTING.
 

V_Aero

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Event Spawning, Cloning and Deletion
 

mazzy-elf

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I would like different size options for the face portraits they're a little bit big for my personal taste and I haven't found a plug-in that alters them size wise only really cropping them.
 

TimothyMV

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For me, a lot more variety in the database!
 

atoms

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If they can create a better face generator (although I actually like a lot of things about the MV one already) that would be good.

I don't know how it can be done, but making things even easier to do. I.e. With mapping allow built-in houses and areas, so stamp pre-made stuff like that onto maps, while still being able to edit and customise them further.
 

Oddball

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C+++ instead of java
 

Seacliff

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Regardless of whatever programing they use, be it Javascript, Ruby, Lua, C++, or even freaking Assembly...
It would be nice to open and modify the source code for plugins in-engine again (with a 'find all' command too), just like scripts, rather than having to open up a separate text file. Sometimes all it takes is to change/remove a few lines just to make two plugins compatible.
 

Center

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Easier to use more image resources
 

Motochi

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I hope the next Rpgmaker still using Javascript
 

RetailDrone7576

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My want for the next rpg maker is simple, for the built in character generator to be non-chibi sprites, and for the option of having the front hair and rear hair to be different colors
 

V_Aero

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So it's year 2020 now. Will there ever be a new major version of RPGMaker?
 

CrowStorm

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yeezus, I hope not. I'm just now getting really comfortable with MV. And I think it has all of the features I'll ever need. And there is a very substantive pool of plugins and assets available for it. Personally, I think I'm more likely to go back to VXA sporadically in future projects than forward to whatever's after MV. I can't think of any feature or combination of features, just right now, that a new RPG Maker could have that would make me feel differently.

That said, @V_Aero I am almost sure they will release a new version eventually. People buy the software when they release it. And that's all the reason any corporation needs.
 

Yougotsomechocolate

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I say that we should be able to have custom editor skins, and maybe full screen art borders for the games that are smaller sized.
 

Purest Prodigy

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Streamline custom UI options including in-engine font selection, menu editor, windowskin border/color etc
 
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The possibility to select different sized tiles (for example 32x32 or 64x64) in one engine and a menu that automatically adapts to different screen resolutions. Also a normal, non-exotic screen resolution as default.
 

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